Accepted for/Published in: JMIR Serious Games
Date Submitted: Mar 31, 2022
Date Accepted: Oct 31, 2022
Date Submitted to PubMed: Nov 2, 2022
Integrating a Video Game Recording into a Qualitative Research Methods Course: Overcoming COVID-19 Barriers to Teaching through Digitally Created Asynchronous Resources
ABSTRACT
Background:
Due to COVID-19, a PhD-level qualitative research methods course was moved to an online format. One module originally required students to conduct in-person observations within the community, but the curriculum was adapted using an online video game exercise.
Objective:
This study sought to evaluate students’ perceptions of this adaptation and determine if the new pilot format successfully met the module’s original learning objectives.
Methods:
Footage of a video game was used for students to observe, take field notes, and compare results. Qualitative methods were used to evaluate student feedback on the curriculum and determine if original learning objectives were met. Data were analyzed using a directed content analysis.
Results:
Findings demonstrate learning objectives were met, and the assignment was positively received by students.
Conclusions:
Results align with constructivist learning theory and other successful COVID-19 implementations. Our study demonstrates that a virtual observational assignment can meet learning objectives and be adapted within a qualitative curriculum.
Citation
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