Accepted for/Published in: JMIR Serious Games
Date Submitted: Feb 24, 2022
Date Accepted: Jul 21, 2022
VR-based rehabilitation as a Feasible and Engaging Tool for the Management of Chronic Post-Stroke Upper Extremity Function Recovery: A Randomized Controlled Trial
ABSTRACT
Background:
A growing number of stroke survivors are left with little to no rehabilitation services upon discharge from stroke rehabilitation, although arm deficits may persist or develop from disuse once rehabilitation services have ceased. Virtual reality-based rehabilitation, combined with new technologies such as telerehabilitation, including serious games using virtual reality environments that encourage users to practice functional movements from home with minimal supervision, may have an important role to play in optimizing and maintaining upper-extremity (UE) function.
Objective:
The primary objective was to determine the extent to which a one-month intervention using a virtual reality-based serious game is effective in improving upper extremity function compared to an evidence-based home exercise program. A secondary objective was to assess the feasibility of implementing the intervention for chronic stroke rehabilitation in participants’ homes.
Methods:
Fifty-one chronic stroke participants were randomized to Treatment (n=26; Jintronix system) or Standard care (n=25; standardized GRASP kit home program) groups. Participants were evaluated at baseline (pre), immediately after the intervention (post) and at follow-up (4 weeks). The primary outcome measure was the Fugl-Meyer Assessment for the Upper Extremity (FMA-UE). Secondary outcome measures included the Stroke Impact Scale (SIS) and an abridged version of the Motor Activity Log (MAL-14).
Results:
No statistically significant differences between groups were found across measures. Overall time effects were found for the FMA-UE (P=.045), specifically between pre-intervention and post-intervention time points for both groups (P=.03). Nine participants in the treatment group reached or surpassed minimally clinically important difference (MCID) in scores for the FMA-UE, 7 of them having baseline low or moderate arm function, as compared to 3 participants for the standard care group. Nine of the 16 participants in the treatment group who used the system for a total of at least 400 minutes in the program reached MCID for the FMA-UE, as compared to none of the 10 participants who used it less than 400 minutes.
Conclusions:
These findings suggest that UE training for chronic stroke survivors using virtual rehabilitation in their home may be as effective as a gold-standard home exercise program, and that those who on average used the system more than 20 minutes a day 5 times a week achieved greater improvement in UE function, indicating its relevance to be included as part of ongoing rehabilitation services. Clinical Trial: NCT02491203 (www.clinicaltrials.gov)
Citation
Request queued. Please wait while the file is being generated. It may take some time.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.