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A perspective on using virtual reality to incorporate the affective context of everyday falls into fall prevention
Tiphanie Raffegeau;
William R Young;
Peter C Fino;
A. Mark Williams
ABSTRACT
Virtual reality (VR) is a promising and cost-effective tool that has the potential to reduce the prevalence of falls and locomotor impairments in future older adults. However, we believe that existing VR-based approaches to fall prevention do not mimic the full breadth of perceptual, cognitive, and motor demands that older adults encounter in daily life. Researchers have not yet fully leveraged VR to address affective factors related to fall-risk, and how stressors such as anxiety influence older adult balance and real-world falls. In this perspective paper, we propose developing VR-based tools that replicate the affective demands of real-world falls (i.e. street crossing) to enhance fall prevention diagnostics and interventions by capturing the underlying processes that influence everyday mobility. An effort to replicate realistic scenarios that precipitate falls in VR will inform evidence-based diagnostics and individualize training programs in a way that could reduce real-world falls in older adults.
Citation
Please cite as:
Raffegeau T, Young WR, Fino PC, Williams AM
A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention