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Accepted for/Published in: Interactive Journal of Medical Research

Date Submitted: Nov 22, 2021
Date Accepted: Nov 8, 2023

The final, peer-reviewed published version of this preprint can be found here:

Gamification and Oral Health in Children and Adolescents: Scoping Review

Moreira R, Durão N, Cabral RM, Lourenço J, Silveira A, Taveira Gomes T

Gamification and Oral Health in Children and Adolescents: Scoping Review

Interact J Med Res 2024;13:e35132

DOI: 10.2196/35132

PMID: 38573750

PMCID: 11027059

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Gamification in Oral Health

  • Rui Moreira; 
  • Nuno Durão; 
  • Rita Maria Cabral; 
  • Jessica Lourenço; 
  • Augusta Silveira; 
  • Tiago Taveira Gomes

ABSTRACT

Background:

Our modern way of life, health and well-being depend on the individual's health behaviors. Motivation is a major factor of health behaviour change, and intrinsically motivated behavior change is desirable as it is both sustained and directly contributes to well-being. This raises the immediate question about what kind of interventions are best positioned to intrinsically motivate health behavior change.

Objective:

With this study we wanted to analyse the presence and efficiency of gamification mechanisms in oral healthcare-themed digital games and apps on promoting user engagement to comply with prevention policies.

Methods:

The search query was based on the electronic database PubMed. Applying exclusion and inclusion criteria, this study is focused on scholar work reporting original research of the value of gamification on oral healthcare. The final pool of data was scrutinized for the gamification features, evidence-based oral health and behavior change techniques.

Results:

Apps with high quality evidence-based educational content for oral self-care, employing gamification features and behavior change techniques, provide excellent results in functionality, effectiveness, efficiency and satisfaction. However, some authors highlighted issues such as the need to improve engagement, aesthetics, evidence-based information content, behavior change taxonomies, psychological needs, evaluation, validation, quality assessment and professional regulation of the oral healthcare apps.

Conclusions:

In this systematic review, we did not find any app that included all the segments for learning, performing, and maintaining proper oral health care. Evidence-based oral healthcare gamification features represent potential new approaches for health care providers to change behavior in the form of learning, performing and maintaining proper oral hygiene. Evaluation, validation, quality assurance, best practice standards and guidelines are needed for improving app use.


 Citation

Please cite as:

Moreira R, Durão N, Cabral RM, Lourenço J, Silveira A, Taveira Gomes T

Gamification and Oral Health in Children and Adolescents: Scoping Review

Interact J Med Res 2024;13:e35132

DOI: 10.2196/35132

PMID: 38573750

PMCID: 11027059

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