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Accepted for/Published in: JMIR Mental Health

Date Submitted: Sep 13, 2021
Date Accepted: Jan 10, 2022

The final, peer-reviewed published version of this preprint can be found here:

A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial

Jankowski SE, Ferreira K, Mascayano F, Donovan E, Rahim R, Birnbaum M, Yum-Chan S, Medoff D, Marcogliese B, Juan L, Nicholson T, Dixon L

A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial

JMIR Ment Health 2022;9(4):e33526

DOI: 10.2196/33526

PMID: 35384847

PMCID: 9021940

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Qualitative findings of a randomized control trial of OnTrack the Game for young people with psychosis

  • Samantha Elizabeth Jankowski; 
  • Kathleen Ferreira; 
  • Franco Mascayano; 
  • Effy Donovan; 
  • Reanne Rahim; 
  • Michael Birnbaum; 
  • Sabrina Yum-Chan; 
  • Deborah Medoff; 
  • Bethany Marcogliese; 
  • Li Juan; 
  • Terriann Nicholson; 
  • Lisa Dixon

ABSTRACT

Background:

Several studies have shown the benefits of coordinated specialty care (CSC) for individuals with first episode psychosis (FEP), yet pathways to care are marred by lack of knowledge, stigma, and difficulties with treatment engagement. Serious games or video interventions may provide a way to address these factors.

Objective:

This study focuses on qualitative results of a randomized control trial (RCT) comparing OnTrack>An Online Role-Playing Game (OTG) to recovery videos (RV) on engagement, stigma, empowerment, hope, recovery, and understanding of psychosis in clients receiving CSC. Clinicians were also interviewed regarding their perceptions of the interventions and suggestions for improvement.

Methods:

16 clients ages 16-30 with FEP attending a CSC program in New York State and 9 clinicians participated in the qualitative interviews. Interviews were analyzed using the rapid identification of themes from audio recordings (RITA) method.

Results:

For clients, themes included relatability of game content, an increased sense of hope and the possibility of recovery, decreased self and public stigma, increased understanding of the importance of social support, and increased empowerment in the OTG group. Clinicians had a preference for RV and provided suggestions for dissemination and implementation.

Conclusions:

Themes emerged which may help inform future research in this area particularly regarding dissemination and implementation of OTG/RV. Clinical Trial: ClinicalTrials.gov ID # NCT03390491


 Citation

Please cite as:

Jankowski SE, Ferreira K, Mascayano F, Donovan E, Rahim R, Birnbaum M, Yum-Chan S, Medoff D, Marcogliese B, Juan L, Nicholson T, Dixon L

A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial

JMIR Ment Health 2022;9(4):e33526

DOI: 10.2196/33526

PMID: 35384847

PMCID: 9021940

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