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Accepted for/Published in: JMIR Serious Games

Date Submitted: Sep 8, 2021
Date Accepted: Dec 6, 2021

The final, peer-reviewed published version of this preprint can be found here:

Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study

Ade-Ibijola A, Young K, Sivparsad N, Seforo M, Ally S, Olowolafe A, Frahm-Arp M

Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study

JMIR Serious Games 2022;10(1):e33459

DOI: 10.2196/33459

PMID: 35171103

PMCID: 8892275

Teaching Students about Plagiarism Using a Serious Game: Design of Plagi-Warfare

  • Abejide Ade-Ibijola; 
  • Keagan Young; 
  • Nashik Sivparsad; 
  • Mpho Seforo; 
  • Suhail Ally; 
  • Adebola Olowolafe; 
  • Maria Frahm-Arp

ABSTRACT

Background:

Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem amongst undergraduate and postgraduate students at universities.

Objective:

In this paper, we have proposed a game called Plagi-Warfare that attempts to teach students at these levels about plagiarism.

Methods:

To do this at a level that is beyond quizzes, we have proposed a game storyline and mechanics that allows the player (or student) to play as a mafia or a detective that either demonstrates their knowledge by plagiarising for students within the game as a mafia or catching plagiarists within the game as detectives. The game plays out in 3D environments, representing the major libraries at the University of Johannesburg, South Africa.

Results:

Evaluation of the game mechanics and storyline show that the student gamers enjoyed the game and learned a lot about the educational content — plagiarism.

Conclusions:

A video of Plagi-Warfare during a game session can be found at: www.tinyurl.com/plagi-warfare.


 Citation

Please cite as:

Ade-Ibijola A, Young K, Sivparsad N, Seforo M, Ally S, Olowolafe A, Frahm-Arp M

Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study

JMIR Serious Games 2022;10(1):e33459

DOI: 10.2196/33459

PMID: 35171103

PMCID: 8892275

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© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.