Accepted for/Published in: JMIR Serious Games
Date Submitted: Aug 18, 2021
Open Peer Review Period: Aug 18, 2021 - Oct 13, 2021
Date Accepted: Mar 16, 2022
(closed for review but you can still tweet)
Gamification in diplomacy studies as an effective tool for knowledge transfer. Simulation game of a diplomatic organization
ABSTRACT
The paper contributes to understanding how innovations in International Relations role play learning are critical for building competencies to students. Modern diplomacy challenges require a bunch of competencies that have to be developed even before joining the diplomatic service. The research explores the interactions between real policy, diplomacy and international relations and students’ capabilities. The paper proposes a role play game developed by the author to simulate a part of the activities of a typical Ministry of Foreign Affairs. Is transferable the knowledge through role play simulations in terms of competencies enhancement? The data was collected between 2016 and 2020, using a voluntary, anonymous questionnaire and focus groups discussions. Data shows that the experiential learning is able to form or to enhance a series of competencies in International Relations and Diplomacy field. Implications are discussed for enhancing the learning process in International Relations and Diplomacy master programs.
Citation
Request queued. Please wait while the file is being generated. It may take some time.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.