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Accepted for/Published in: JMIR Pediatrics and Parenting

Date Submitted: Jul 28, 2021
Date Accepted: Jul 23, 2022

The final, peer-reviewed published version of this preprint can be found here:

Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game

Bocqué C, Wang J, Rickmann A, Julich-Haertel H, Kaempf U, Januschowski K

Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game

JMIR Pediatr Parent 2023;6:e32282

DOI: 10.2196/32282

PMID: 36724007

PMCID: 9932874

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Does the gamification aspect of an online focal ambient visual acuity stimulation therapeutic game for treating amblyopia in children improve adherence?

  • Catheline Bocqué; 
  • Jingyun Wang; 
  • Annekatrin Rickmann; 
  • Henrike Julich-Haertel; 
  • Uwe Kaempf; 
  • Kai Januschowski

ABSTRACT

Background:

The golden standard treatment for amblyopia is patching the better eye. Visual acuity improvement of the amblyopic eye is significantly impacted by adherence of the patching therapy. It is known that the overall adherence is rather low.

Objective:

This retrospective study evaluated whether an updated version of attention binding digital therapeutic games based on the principle of focal ambient visual acuity stimulation (FAVAS) would result in an improved patient adherence in 4- to 16-year-old patients with amblyopia.

Methods:

We analyzed pseudonymised electronically recorded data from patients treated with occlusion therapy and FAVAS therapeutic games. One group used an older (2015) and the other group the newer version (2020) that provided more attractive therapeutic games with tablet computer functionality. Objective adherence was calculated by comparing the amount of minutes using the therapeutic games as monitored in the automatized logbook versus prescribed minutes of using the games.

Results:

Children in Group 2015 (n=138) spent on average 2009.3±1372.1 (36 to 5472) minutes using FAVAS; children in Group 2020 (n=129) spent on average 2695.5±1526.8 (37.5 to 5672) minutes using the improved therapy. Group 2020 spent on average 686.2 more minutes on FAVAS than Group 2015 (t=3.87, P<.001). Although patient adherence was very variable, compared to the 57%±34% in Group 2015, it significantly improved up to 78%±46% in Group 2020 (t=4.3, P<.001).

Conclusions:

FAVAS 2020 with an improved gamification aspect as well as tablet computer functionality increased adherence significantly compared to the earlier version FAVAS 2015, indicating that FAVAS 2020 could be an effective approach to support adherence to amblyopia treatment. Clinical Trial: DRKS00017633


 Citation

Please cite as:

Bocqué C, Wang J, Rickmann A, Julich-Haertel H, Kaempf U, Januschowski K

Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game

JMIR Pediatr Parent 2023;6:e32282

DOI: 10.2196/32282

PMID: 36724007

PMCID: 9932874

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