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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jun 30, 2021
Open Peer Review Period: Jun 30, 2021 - Aug 25, 2021
Date Accepted: Apr 14, 2022
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled Trial

Meinke A, Peters R, Knols R, Swanenburg J, Karlen W

Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled Trial

JMIR Serious Games 2022;10(2):e31685

DOI: 10.2196/31685

PMID: 35687390

PMCID: 9233263

Feedback on Trunk Movements from an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: A Pilot Randomized Controlled Trial

  • Anita Meinke; 
  • Rick Peters; 
  • Ruud Knols; 
  • Jaap Swanenburg; 
  • Walter Karlen

ABSTRACT

Background:

Postural balance is compromised in people with low back pain, possibly by changes in motor control of the trunk. Augmenting exercising interventions with sensorbased feedback on trunk posture and movements might improve postural balance in people with low back pain.

Objective:

We hypothesized that exercising with feedback on trunk movements reduces sway in anterior-posterior direction during quiet standing in people with low back pain. Secondary outcomes were lumbar spine and hip movement assessed during a Box Lift and a Waiter Bow task, as well as participant reported outcomes. Adherence to the exercising intervention was also examined.

Methods:

A randomized controlled trial was conducted with participants in the intervention group receiving unsupervised home exercises with visual feedback using the VALEDO Home, an exergame based on 2 inertial measurement units (IMU). The control group received no intervention. Outcomes were recorded by blinded staff during 4 visits (T1-T4) at the University Hospital Zurich. The intervention group performed 9 sessions of 20 minutes in the 3 weeks between T2 and T3 and were instructed to exercise at their own convenience between T3 and T4. Postural balance was assessed on a force platform. Lumbar spine and hip angles were obtained from 3 IMU. The assessments included pain intensity, disability, quality of life, and fear of movement questionnaires.

Results:

Thirty-two participants with nonspecific low back pain completed the first assessment T1 and 27 participants were randomized at T2 (14 control, 13 intervention). Intention-to-treat analysis revealed no significant difference in change in anterior-posterior sway direction during the intervention period with a specified schedule (T2-T3) between the groups (W=99, P=.36, r=.07). None of the outcomes showed significant change in accordance with our hypotheses. The intervention group completed a median of 61% exercises (55/90; range 2%; -99%) of the predefined training program. Adherence was higher in the first intervention period with a specified schedule.

Conclusions:

The intervention had no significant effect on postural balance or other outcomes, but the wide range of adherence and a limited sample size challenge the robustness of these conclusions. Clinical Trial: ClinicalTrials.gov NCT04364243


 Citation

Please cite as:

Meinke A, Peters R, Knols R, Swanenburg J, Karlen W

Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled Trial

JMIR Serious Games 2022;10(2):e31685

DOI: 10.2196/31685

PMID: 35687390

PMCID: 9233263

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