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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jun 30, 2021
Date Accepted: Nov 6, 2021

The final, peer-reviewed published version of this preprint can be found here:

A Serious Puzzle Game to Enhance Adherence to Antirheumatic Drugs in Patients With Rheumatoid Arthritis: Systematic Development Using Intervention Mapping

Pouls B, Bekker CL, Vriezekolk JE, van Dulmen S, van den Bemt BJF

A Serious Puzzle Game to Enhance Adherence to Antirheumatic Drugs in Patients With Rheumatoid Arthritis: Systematic Development Using Intervention Mapping

JMIR Serious Games 2022;10(1):e31570

DOI: 10.2196/31570

PMID: 35179510

PMCID: 8900908

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

A serious puzzle game to enhance adherence to anti-rheumatic drugs in rheumatoid arthritis patients: systematic development using Intervention Mapping

  • Bart Pouls; 
  • Charlotte L Bekker; 
  • Johanna E Vriezekolk; 
  • Sandra van Dulmen; 
  • Bart J F van den Bemt

ABSTRACT

Background:

Patients’ implicit attitudes towards medication need and concerns may influence their adherence. Targeting these implicit attitudes by combining game-entertainment with medication-related triggers might improve medication adherence in rheumatoid arthritis (RA) patients.

Objective:

To describe the systematic development of a serious game to enhance adherence to anti-rheumatic drugs using Intervention Mapping.

Methods:

A serious game was developed using the Intervention Mapping framework guided by a multidisciplinary expert group which proceeded along six steps: (1) exploring the problem by assessing the relationship between medication adherence and implicit attitudes, (2) defining change objectives, (3) selecting evidence-based behaviour change techniques that focussed on adjusting implicit attitudes, (4) designing the intervention, (5) guaranteeing implementation by focussing on intrinsic motivation and (6) planning a scientific evaluation.

Results:

Based on the problem assessment and guided by the Dual-Attitude Model, implicit negative and illness related attitudes of RA patients were defined as the main target for the intervention. Consequently the change objective was: ‘After the intervention, participants have a more positive attitude towards anti-rheumatic drugs’. Attention bias modification, evaluative conditioning and goal priming were the techniques chosen to implicitly target medication needs. These techniques were redesigned into medication-related triggers and built in the serious puzzle game. Thirty-seven RA patients tested the game at several stages. Intrinsic motivation was led by the self-determination theory and addressed the three needs competence, autonomy and relatedness. The intervention will be evaluated in a randomised clinical trial that assessed the effect of playing the serious game on anti-rheumatic drug adherence.

Conclusions:

We systematically developed a serious game application to enhance adherence to anti-rheumatic drugs among RA patients using the Intervention Mapping framework. This protocol could serve as a guideline for other healthcare providers when developing similar interventions.


 Citation

Please cite as:

Pouls B, Bekker CL, Vriezekolk JE, van Dulmen S, van den Bemt BJF

A Serious Puzzle Game to Enhance Adherence to Antirheumatic Drugs in Patients With Rheumatoid Arthritis: Systematic Development Using Intervention Mapping

JMIR Serious Games 2022;10(1):e31570

DOI: 10.2196/31570

PMID: 35179510

PMCID: 8900908

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