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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jun 23, 2021
Date Accepted: May 27, 2022

The final, peer-reviewed published version of this preprint can be found here:

Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis

Reynard S, Dias J, Mitic M, Schrank B, Woodcock KA

Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis

JMIR Serious Games 2022;10(3):e31456

DOI: 10.2196/31456

PMID: 35984681

PMCID: 9440412

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Digital Interventions for Emotion Regulation in Children and Early Adolescents: A Systematic Review and Meta-Analysis

  • Sally Reynard; 
  • Joao Dias; 
  • Marija Mitic; 
  • Beate Schrank; 
  • Kate Anne Woodcock

ABSTRACT

Background:

Difficulties in emotion regulation are common in adolescence and associated with poor social and mental health outcomes. However, psychological therapies that promote adaptive emotion regulation may be inaccessible and unattractive to youth. Digital interventions may help address this need.

Objective:

In this systematic review and meta-analysis, evidence on the efficacy, feasibility and acceptability of emotion regulation digital interventions in children and early adolescents aged 8-14 years was synthesised.

Methods:

Systematic searches of Web of Science, Medline, PsychINFO, EMBASE, Education Resources Information Centre, ACM Digital Library and IEEE Xplore up to July 2020 identified 39 studies, 11 of which were included in the meta-analyses. A bespoke tool was used to assess risk of bias across the diverse methodologies in the included studies.

Results:

Studies evaluated digital games (n = 27), biofeedback (n = 4), virtual/augmented reality (n = 4) and programme/multimedia (n = 4) digital interventions in diagnosed, at-risk, healthy and universal samples. The most consistent evidence came from digital games, which reduced negative emotional experience with a small significant effect, largely in youth at-risk of anxiety (g = -0.19, [-0.34, -0.04]). In general, digital interventions tended to improve emotion regulation, but this effect was not significant (g = 0.19, [-0.16, 0.54]). Most feasibility issues were identified in diagnosed youth and acceptability was generally high across intervention types/samples.

Conclusions:

Although there is cause to be optimistic about digital interventions supporting the difficulties youth experience in emotion regulation, the predominance of early stage development studies highlights the need for more work in this area.


 Citation

Please cite as:

Reynard S, Dias J, Mitic M, Schrank B, Woodcock KA

Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis

JMIR Serious Games 2022;10(3):e31456

DOI: 10.2196/31456

PMID: 35984681

PMCID: 9440412

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