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Accepted for/Published in: Journal of Medical Internet Research

Date Submitted: Jun 8, 2021
Date Accepted: Aug 12, 2021

The final, peer-reviewed published version of this preprint can be found here:

Effects of Virtual Reality Training on Upper Limb Function and Balance in Stroke Patients: Systematic Review and Meta-Meta-Analysis

Wu J, Zeng A, Chen Z, Wei Y, Huang K, Chen J, Ren Z

Effects of Virtual Reality Training on Upper Limb Function and Balance in Stroke Patients: Systematic Review and Meta-Meta-Analysis

J Med Internet Res 2021;23(10):e31051

DOI: 10.2196/31051

PMID: 34636735

PMCID: 8548971

Effects of virtual reality training on upper limb function and balance in stroke patients: a systematic review and meta-meta analysis

  • Jinlong Wu; 
  • Aihua Zeng; 
  • Ziyan Chen; 
  • Ye Wei; 
  • Kunlun Huang; 
  • Jiafeng Chen; 
  • Zhanbing Ren

ABSTRACT

Background:

Virtual reality (VR) training is a promising intervention strategy, which has been utilized in healthcare fields like stroke rehabilitation and psychotherapy. The current study suggests that, VR training is effective in improving the locomotor ability of individuals with stroke patients.

Objective:

This is the first meta-meta-analysis of the effects of virtual reality on motor function in stroke patients. This study aimed to systematically summarize and quantify the present meta-analyses results of VR training, and produce high-quality meta-meta-analysis results to obtain a more accurate prediction.

Methods:

We searched four online databases (Web of Science, Scopus, PubMed, and Chinese National Knowledge Infrastructure) for the meta-analysis studies. After accounting for the overlap, ten studies (almost 550 stroke patients) were obtained. Based on the meta-meta-analysis of these patients, this study quantified the impact of VR training on stroke patients’ motor performance, mainly including upper limb function, balance, and walking ability. We combined the effects under the random effect model and pooled the estimates as standardized mean differences (SMD).

Results:

The results of the meta-meta analysis showed that VR intervention effectively improved the upper limb function (SMD= 4.606, 95% confidence interval (Cl): 2.733-6.479, P< 0.05) and balance (SMD=2.101, 95%Cl:0.202-4.000, P< 0.05) of stroke patients. However, the results showed considerable heterogeneity, and thus, may need to be treated with caution. Due to the limited research, the meta-meta-analysis of walking ability was not performed.

Conclusions:

These findings represent a comprehensive body of high-quality evidence that, VR interventions were more effective at improving the upper limb function and balance of stroke patients.


 Citation

Please cite as:

Wu J, Zeng A, Chen Z, Wei Y, Huang K, Chen J, Ren Z

Effects of Virtual Reality Training on Upper Limb Function and Balance in Stroke Patients: Systematic Review and Meta-Meta-Analysis

J Med Internet Res 2021;23(10):e31051

DOI: 10.2196/31051

PMID: 34636735

PMCID: 8548971

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