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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jun 7, 2021
Date Accepted: Oct 12, 2021
Date Submitted to PubMed: Nov 12, 2021

The final, peer-reviewed published version of this preprint can be found here:

Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report

Cortés-Vega MD, García-Muñoz C, Hernández-Rodríguez JC, Fernández-Seguín LM, Escobio-Prieto I, Casuso-Holgado MJ

Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report

JMIR Serious Games 2022;10(1):e31020

DOI: 10.2196/31020

PMID: 34766551

PMCID: 8892276

Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report

  • María-Dolores Cortés-Vega; 
  • Cristina García-Muñoz; 
  • Juan-Carlos Hernández-Rodríguez; 
  • Lourdes M Fernández-Seguín; 
  • Isabel Escobio-Prieto; 
  • María Jesús Casuso-Holgado

ABSTRACT

Background:

Background:

Dizziness and imbalance are common and disabling symptoms in multiple sclerosis (MS) patients caused by a central, peripheral or mixed vestibulopathy. Central vestibular disorder is the most frequent report in the MS population due to demyelination. Vestibular rehabilitation ameliorates these symptoms and its repercussions in quality of life. However, immersive virtual reality (VRi) is a growing tool in this fieldwork, but no previous research has been performed studying its effects in MS.

Objective:

Objective:

To apply a VRi vestibular training protocol in a patient with MS and assess the effects induced by the experimental intervention.

Methods:

Methods:

Case study of a 54-year-old woman with relapsing remitting multiple sclerosis (RRMS). We developed a standardized VRi exercise protocol for vestibular rehabilitation based on the gold standard vestibular training of Cawthorne-Cooksey. The 20 session intervention is formed of 10 initial sessions and 10 advanced sessions. Each 50 minute session will be performed 3 times per week for 8 weeks. Four evaluations were carried out over the study period: at baseline (T0), between the two intervention phases (T1), at the end of the intervention and at the one month follow-up (T3). The outcomes of the research were dizziness, balance, gait, impact of fatigue, quality of life, repercussions in muscular tone and usability of HMD.

Results:

Results:

The patient improved DHI (T0=62 points/T2=4), BBS (T0=47/T2=54), iTUG (T0=8.35 sec/T2=5.57 sec), muscular tone of the erector spinae, rectus femoris and soleus, MFIS (T0=61/T2=37) and MSQoL-54 (T2 physical area=67.16%; T2 mental area= 33.56%) after receiving the VRi vestibular protocol. System Usability Scale reached 90% of usability and A grade.

Conclusions:

Conclusions:

This research provided evidence of the first VRi vestibular protocol in the MS population to improve dizziness, balance, gait, impact of fatigue and quality of life and muscular tone through an exergame intervention. This study may help to set a standardized VRi protocol for vestibular rehabilitation.


 Citation

Please cite as:

Cortés-Vega MD, García-Muñoz C, Hernández-Rodríguez JC, Fernández-Seguín LM, Escobio-Prieto I, Casuso-Holgado MJ

Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report

JMIR Serious Games 2022;10(1):e31020

DOI: 10.2196/31020

PMID: 34766551

PMCID: 8892276

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