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Accepted for/Published in: JMIR Dermatology

Date Submitted: May 10, 2021
Date Accepted: Jul 28, 2021
Date Submitted to PubMed: Aug 26, 2023

The final, peer-reviewed published version of this preprint can be found here:

Gamification and Game-Based Strategies for Dermatology Education: Narrative Review

Szeto MD, Strock D, Anderson J, Sivesind TE, Vorwald VM, Rietcheck HR, Weintraub GS, Dellavalle RP

Gamification and Game-Based Strategies for Dermatology Education: Narrative Review

JMIR Dermatol 2021;4(2):e30325

DOI: 10.2196/30325

PMID: 37632819

PMCID: 10334961

Gamification and Game-Based Strategies for Dermatology Education: A Narrative Review

  • Mindy D. Szeto; 
  • Daniel Strock; 
  • Jarett Anderson; 
  • Torunn Elise Sivesind; 
  • Victoria M. Vorwald; 
  • Hope R. Rietcheck; 
  • Gil S. Weintraub; 
  • Robert P. Dellavalle

ABSTRACT

Game-based approaches, or gamification, are popular learning strategies in medical education for healthcare providers and patients alike. Gamification has taken the form of serious educational games and simulations to rehearse skills and knowledge in a safe environment. Dermatology learners in particular may benefit from gamification methods given the visual and procedural nature of the field. This narrative review surveys current applications of gamification within general medical training, the education of dermatology students, and in dermatology patient outreach. In contrast with traditional modes of instruction, gamification generally increased motivation and engagement, improved reinforcement of learning objectives, and contributed to enjoyable and positive educational experiences. Enhancing exam scores, building confidence, and developing stronger team dynamics were additional benefits for medical trainees. Despite the abundance of gamification studies in general medical education, comparatively few instances were specific to dermatology learning, though large organizations such as the American Academy of Dermatology have begun to implement these strategies nationally. Gamification may also provide alternative, promising means of diversifying patient education and outreach methods, especially for self-identification of malignant melanoma. Overall, small study participant numbers and large variability in outcome measures encourage further investigation of gamified educational platforms.


 Citation

Please cite as:

Szeto MD, Strock D, Anderson J, Sivesind TE, Vorwald VM, Rietcheck HR, Weintraub GS, Dellavalle RP

Gamification and Game-Based Strategies for Dermatology Education: Narrative Review

JMIR Dermatol 2021;4(2):e30325

DOI: 10.2196/30325

PMID: 37632819

PMCID: 10334961

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© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.