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Accepted for/Published in: JMIR Serious Games

Date Submitted: Apr 27, 2021
Open Peer Review Period: Apr 27, 2021 - Jun 22, 2021
Date Accepted: Sep 24, 2021
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic

Muñoz J, Mehrabi S, Li Y, Basharat A, Boger J, Cao S, Middleton L, Barnett-Cowan M

Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic

JMIR Serious Games 2022;10(1):e29987

DOI: 10.2196/29987

PMID: 35044320

PMCID: 8772876

Immersive Virtual Reality Exergames for People Living with Dementia: Working Through a User-Centered Co-Creation Process as a Multi-Stakeholder Team During the COVID-19 Pandemic

  • John Muñoz; 
  • Samira Mehrabi; 
  • Yirou Li; 
  • Aysha Basharat; 
  • Jennifer Boger; 
  • Shi Cao; 
  • Laura Middleton; 
  • Michael Barnett-Cowan

ABSTRACT

Background:

Advancements in supporting personalized healthcare and wellbeing using virtual reality (VR) has created opportunities to use immersive games to support a healthy lifestyle for persons living with dementia (PLWD) and mild cognitive impairment (MCI). Collaboratively designing exercise-video games (exergames) as a multi-stakeholder team is fundamental to creating games that are attractive, effective, and accessible.

Objective:

This research explores the use of participatory design methods that involve PLWD in long-term care facilitates, exercise professionals, content developers, game designers, and researchers in the creation of VR exergames targeting physical activity promotion for PLWD/MCI.

Methods:

Conceptualization, collaborative design, and playtesting activities were carried out to design VR exergames to engage PLWD in exercises to promote upper-limb flexibility, strength and aerobic endurance

Results:

Our results demonstrate how different stakeholders contribute to the design of VR exergames that consider/complement complex needs, preferences, and motivators of an underrepresented group of end-users as well as game design elements that reflect feedback for therapists and researchers.

Conclusions:

This study provides evidence that collaborative multi-stakeholder design results in more tailored and context-aware VR games for PLWD. The insights and lessons learned in from this research can be used by others to co-design games, including remote engagement techniques that were used during the COVID-19 pandemic.


 Citation

Please cite as:

Muñoz J, Mehrabi S, Li Y, Basharat A, Boger J, Cao S, Middleton L, Barnett-Cowan M

Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic

JMIR Serious Games 2022;10(1):e29987

DOI: 10.2196/29987

PMID: 35044320

PMCID: 8772876

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