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Accepted for/Published in: JMIR Serious Games

Date Submitted: Apr 26, 2021
Date Accepted: Sep 9, 2021

The final, peer-reviewed published version of this preprint can be found here:

Design of a Virtual Reality Interactive Training System for Public Health Emergency Preparedness for Major Emerging Infectious Diseases: Theory and Framework

Luo Y, Li M, Ren J, Tang J, Chen Y

Design of a Virtual Reality Interactive Training System for Public Health Emergency Preparedness for Major Emerging Infectious Diseases: Theory and Framework

JMIR Serious Games 2021;9(4):e29956

DOI: 10.2196/29956

PMID: 34904951

PMCID: 8715362

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Design of virtual reality interactive training system for public emergency preparedness under major emergent infectious diseases: Theory and framework

  • Yue Luo; 
  • Mei Li; 
  • JianLan Ren; 
  • Jian Tang; 
  • YanHua Chen

ABSTRACT

Background:

Sufficient emergency preparedness is the key factor to respond effectively and recover from major emergent infectious diseases (MEID). However, in the face of MEID, public emergency preparedness is insufficient, so it is urgent to improve public emergency preparedness. The rapid development of virtual reality and human-computer interaction provides unprecedented opportunities for innovative education methods.

Objective:

To design a virtual reality interactive training system (VRITS) to improve public emergency preparedness under MEID, so that the public can respond effectively and recover from MEID.

Methods:

This study takes the interactive narrative theory, situated learning theory and human-computer interaction theory as the theoretical framework to guide the design of software. Using literature research method and Delphi method, consulting and interviewing multi-disciplinary experts such as pedagogy, medicine, psychology, public health and computer to determine the educational content framework and operating system framework of the VRITS.

Results:

The VRITS is named the People’s War Against Epidemic. The educational content framework includes 21 knowledge, emotion and behavior skills in six aspects, such as cooperating with prevention and control work, improving basic equipment, ensuring personal safety, preparing economic resources, managing self-emotion, and improving emergency response ability. The operating system framework includes virtual interactive training module, knowledge corner module, intelligent evaluation module and community forum module, and the core module is a virtual interactive training module. In this module, users control the virtual characters to move in various scenes in the community, and then identify and analyze the controllability and harmfulness of the evolving epidemic and selects the correct prevention and control strategy to avoid infection by themselves and others.

Conclusions:

The People’s War Against Epidemic creates a realistic learning situation for the trainers, enhances the immersion and experience of the trainers, enriches the theoretical system and education resource database of emergency preparedness training under the MEID, and improves the effectiveness, fairness, accessibility and participation of education.


 Citation

Please cite as:

Luo Y, Li M, Ren J, Tang J, Chen Y

Design of a Virtual Reality Interactive Training System for Public Health Emergency Preparedness for Major Emerging Infectious Diseases: Theory and Framework

JMIR Serious Games 2021;9(4):e29956

DOI: 10.2196/29956

PMID: 34904951

PMCID: 8715362

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