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Accepted for/Published in: Journal of Medical Internet Research

Date Submitted: May 6, 2021
Date Accepted: Aug 12, 2021

The final, peer-reviewed published version of this preprint can be found here:

Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial

Chiang CH, Huang CM, Sheu JJ, Liao JY, Hsu HP, Guo JL

Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial

J Med Internet Res 2021;23(11):e29862

DOI: 10.2196/29862

PMID: 34726606

PMCID: 8596241

A randomized controlled trial examining the effectiveness of 3D virtual reality training on problem solving, self-efficacy and teamwork among inexperienced volunteers who help with drug use prevention

  • Chih-Huei Chiang; 
  • Chiu-Mieh Huang; 
  • Jiunn-Jye Sheu; 
  • Jung-Yu Liao; 
  • Hsiao-Pei Hsu; 
  • Jong-Long Guo

ABSTRACT

Background:

Use of illegal drugs among adolescents is one of the critical health problems. The Taiwan government provides an accompanying volunteer program to prevent students who experiment with drugs from reusing them. An appropriate training program can improve volunteers’ abilities to assist students from using drug. Problem solving, self-efficacy and teamwork are critical abilities for volunteers who help with drug use prevention. By interacting with the animation or 3D VR in the virtual scene, learners can immerse themselves in the virtual environment to learn, and 3D VR can increase learning opportunities, and reduce the cost of human and material resources.

Objective:

The aim of this study was to examine the effectiveness of a spherical video-based virtual reality (SVVR) training in improving problem solving, self-efficacy and teamwork among volunteers who helped with adolescent illegal drugs use prevention.

Methods:

This study used a randomized controlled design of 68 participants in the experiment and control groups. The participants in the experiment group received the SVVR training program and their counterparts did not receive any training.

Results:

GEE analyses indicated the experiment group showed significant post-training improvements on problem-solving and self-efficacy, but not for teamwork when compared with the control group.

Conclusions:

The findings showed that the SVVR training enhanced the volunteers’ abilities to deal with adolescent’s illegal drugs use. The SVVR training is suggested to improve volunteers’ abilities to prevent adolescents’ illegal drugs use.


 Citation

Please cite as:

Chiang CH, Huang CM, Sheu JJ, Liao JY, Hsu HP, Guo JL

Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial

J Med Internet Res 2021;23(11):e29862

DOI: 10.2196/29862

PMID: 34726606

PMCID: 8596241

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