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Accepted for/Published in: JMIR Serious Games

Date Submitted: Mar 22, 2021
Date Accepted: Nov 13, 2021

The final, peer-reviewed published version of this preprint can be found here:

Serious Game for Change in Behavioral Intention Toward Lifestyle-Related Diseases: Experimental Study With Structural Equation Modeling Using the Theory of Planned Behavior

Egashira M, Son D, Ema A

Serious Game for Change in Behavioral Intention Toward Lifestyle-Related Diseases: Experimental Study With Structural Equation Modeling Using the Theory of Planned Behavior

JMIR Serious Games 2022;10(1):e28982

DOI: 10.2196/28982

PMID: 35188465

PMCID: 8902675

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Analysis of Mechanisms of Health Behavioral Intention Change Through Serious Game Targeting Lifestyle-related Diseases: Experimental Study With Different Age Groups

  • Mahiro Egashira; 
  • Daisuke Son; 
  • Arisa Ema

ABSTRACT

Background:

Health activities should be tailored to individual lifestyles and values. To raise awareness of practical health behaviors, various practices related to health education, such as interactive activities among individuals with different backgrounds, have been developed. Moreover, serious games have been used as a tool for facilitating communication. However, studies that investigated the mechanisms of behavioral intention change in relation to health through serious games based on the framework of the theory of planned behavior are few.

Objective:

The study aims to investigate the mechanisms of behavioral intention change among participants of various age groups after intervention using a serious game called “Negotiate Battle,” which is established to increase awareness of lifestyle-related diseases.

Methods:

Three age groups (i.e., adults, university students, and high school students) played the serious game and answered a questionnaire before, immediately after, and 2–4 weeks after the game. The questionnaire was composed of four factors according to the theory of planned behavior. The study employed structural equation modeling and compared the results of the three groups.

Results:

The study found that perceived behavior control was the key factor of behavioral intention change. Immediately after the game, causal relationship from perceived behavioral control to behavioral intention was enhanced or maintained for all groups. Analysis of free descriptions after intervention suggested that experiencing dilemma is related to learning and behavioral intention.

Conclusions:

The study revealed that the serious game changed the behavioral intention of adolescents and adults regarding lifestyle-related diseases, and changes in perceived behavioral control mediated the alteration mechanism.


 Citation

Please cite as:

Egashira M, Son D, Ema A

Serious Game for Change in Behavioral Intention Toward Lifestyle-Related Diseases: Experimental Study With Structural Equation Modeling Using the Theory of Planned Behavior

JMIR Serious Games 2022;10(1):e28982

DOI: 10.2196/28982

PMID: 35188465

PMCID: 8902675

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