Accepted for/Published in: JMIR Formative Research
Date Submitted: Jan 25, 2021
Open Peer Review Period: Jan 25, 2021 - Mar 22, 2021
Date Accepted: May 16, 2021
(closed for review but you can still tweet)
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Designing an Indoor Air Quality Monitoring App for Asthma Management in Children: User-Centered Design Approach
ABSTRACT
Background:
Indoor air pollution is a well-known risk factor that triggers and exacerbates asthma, the most common pediatric chronic disease. Using a mobile app to monitor indoor air quality could be promising in engaging children in keeping their indoor air quality clean and healthy as the basis of environmental secondary prevention for asthma management. No app is available, however, to allow children to monitor, assess, and improve their indoor air quality.
Objective:
The objective of this study is to design a mobile app that encourages children to engage in monitoring indoor air quality and tracking their asthma conditions through a user-centered, iterative design approach.
Methods:
We conducted a review of existing applications and two sets of semi-structured interviews with 12 children with asthma, through which we iteratively created prototypes and evaluated and revised them accordingly.
Results:
Participants raised a series of outstanding questions on the prototype features and content that described their needs and perspectives, which informed the final designs. Following the identified requirements and recommendations, we developed two versions of the app, AirBuddy for presenting concrete information for indoor air quality and AirPet for gamifying the practice of monitoring indoor air quality.
Conclusions:
By following an iterative, user-centered design process, we developed two versions of an app to encourage children with asthma to monitor indoor air quality and track their asthma condition. The user-centered design approach revealed two crucial aspects that require deeper consideration when creating a child-friendly app, including balancing brevity and expressivity and the longitudinal effects of gamification. As a next step, we plan to conduct a longitudinal deployment study to evaluate the real-world effects of our apps.
Citation
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Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.