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Accepted for/Published in: JMIR Serious Games

Date Submitted: Dec 17, 2020
Open Peer Review Period: Dec 17, 2020 - Feb 11, 2021
Date Accepted: Apr 2, 2021
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games

Kowal M, Conroy E, Ramsbottom N, Smithies T, Toth A, Campbell M

Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games

JMIR Serious Games 2021;9(2):e26575

DOI: 10.2196/26575

PMID: 34132648

PMCID: 8277305

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Gaming your mental health: mitigating depression and anxiety symptoms via commercial video games

  • Magdalena Kowal; 
  • Eoin Conroy; 
  • Niall Ramsbottom; 
  • Tim Smithies; 
  • Adam Toth; 
  • Mark Campbell

ABSTRACT

Globally, depression and anxiety are the two most prevalent mental health disorders. Depression and anxiety occur both acutely and chronically, with various symptoms commonly expressed sub-clinically. The mental health treatment gap and stigma associated with mental health disorders such as depression and anxiety are common issues encountered worldwide. Given the economic and healthcare service burden of mental illness, there is a heightened demand for accessible and cost-effective methods that prevent and facilitate coping with mental health illness. This demand has only become exacerbated following the advent of the COVID-19 pandemic and subsequent increase in incidence of mental health disorders. To address these demands, a growing body of research is exploring alternative solutions to traditional mental health treatment. Commercial video games have been shown to impart cognitive benefits to those that play regularly (ie attentional control, cognitive flexibility and information processing). In this paper, we specifically focus on mental health benefits from the use of commercial video games for tackling depression and anxiety symptoms. In the light of the current research, we conclude that commercial video games show great promise as an inexpensive, readily accessible, internationally available, effective and stigma free resource for the mitigation of some mental health issues in the absence of, or as an addition to, more traditional therapeutic treatments.


 Citation

Please cite as:

Kowal M, Conroy E, Ramsbottom N, Smithies T, Toth A, Campbell M

Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games

JMIR Serious Games 2021;9(2):e26575

DOI: 10.2196/26575

PMID: 34132648

PMCID: 8277305

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