Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Nov 3, 2020
Date Accepted: Mar 19, 2021

The final, peer-reviewed published version of this preprint can be found here:

Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

Baalsrud Hauge J, Söbke H, Bröker T, Lim T, Luccini AM, Kornevs M, Meijer S

Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

JMIR Serious Games 2021;9(2):e25481

DOI: 10.2196/25481

PMID: 33949956

PMCID: 8135020

Game Facilitators in Higher Education: Analysis of Current Competencies and Their Potential Optimization

  • Jannicke Baalsrud Hauge; 
  • Heinrich Söbke; 
  • Thomas Bröker; 
  • Theodore Lim; 
  • Angelo Marco Luccini; 
  • Maksims Kornevs; 
  • Sebastiaan Meijer

ABSTRACT

Background:

Serious games are often said to be a powerful learning tool in higher education. The games used are often facilitated, and literature indicates that the success of the players’ learning outcomes depends on the facilitators’ competencies. Facilitators in most commercially offered game-based training have undergone specific instruction, but for facilitators in higher education, this is hardly documented. We therefore assume, that the latter is not the case.

Objective:

This article presents a study addressing the actual competencies of occasional game facilitators and their possible perceived competency deficits.

Methods:

As the authors have many years of experience as facilitators themselves, the authors defined requirements for the role of the occasional game facilitator. Based on these results, guided interviews with additional occasional game facilitators were conducted (N=4). Thereafter, an online questionnaire based on existing competency models, was answered by occasional game facilitators (N=30).

Results:

The measurements primarily determine (i) Which competencies are particularly needed by the facilitator and what are training needs for the facilitator? (ii) What do current training courses for occasional game facilitators in higher education look like? (iii) How do the competencies of occasional game facilitators differ from other competencies?

Conclusions:

The results show on the one hand the characteristics of the competences which game facilitators require and on the other hand a considerable demand for specific formal training. Thus, the study contributes to the further development of a competency model for game facilitators and consequently to the enhancement of serious games' efficiency.


 Citation

Please cite as:

Baalsrud Hauge J, Söbke H, Bröker T, Lim T, Luccini AM, Kornevs M, Meijer S

Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

JMIR Serious Games 2021;9(2):e25481

DOI: 10.2196/25481

PMID: 33949956

PMCID: 8135020

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.