Accepted for/Published in: JMIR Serious Games
Date Submitted: Sep 3, 2020
Date Accepted: Dec 14, 2020
Serious games for technical skills including ultrasound in healthcare: a scoping review
ABSTRACT
Background:
Serious games are being used to train specific technical skills in medicine and most research has been done for surgical skills. It is not known if these games improve technical skills in real-life as most games have not been completely validated.
Objective:
This scoping review aimed to evaluate the current use of serious games for teaching technical skills in medicine and to determine their current validation state using a validation framework specifically designed for serious games.
Methods:
We have used the Preferred Reporting Items for Systematic Reviews and Meta-Analysis extension for Scoping Reviews guideline (PRISMA-ScR). A multidatabase search strategy was done after which a total of 17 publications could be included in this review.
Results:
These 17 publications describe 5 different serious games for improving technical skills. We discuss these games in detail and we report about their current validation status which showed that only 1 game is almost fully validated. We also discuss the different frameworks that can be used for validation of serious games.
Conclusions:
Serious games are not extensively used for teaching technical medical skills despite that they may represent an attractive alternative way of learning. The validation of these games is mostly incomplete. Also, several frameworks for validation exist but it is unknown which one is best. This review may assist game developers or educators in validating serious games. Clinical Trial: NA
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Copyright
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