Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: May 13, 2020
Date Accepted: Jun 9, 2020
Date Submitted to PubMed: Jun 9, 2020

The final, peer-reviewed published version of this preprint can be found here:

Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module

Suppan M, Gartner B, Golay E, Stuby L, White M, Cottet P, Abbas M, Iten A, Harbarth S, Suppan L

Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module

JMIR Serious Games 2020;8(2):e20173

DOI: 10.2196/20173

PMID: 32516115

PMCID: 7295001

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Teaching Adequate Prehospital Use of Personal Protective Equipment during the COVID-19 Pandemic: Development of a Gamified E-Learning Module

  • Mélanie Suppan; 
  • Birgit Gartner; 
  • Eric Golay; 
  • Loric Stuby; 
  • Marion White; 
  • Philippe Cottet; 
  • Mohamed Abbas; 
  • Anne Iten; 
  • Stephan Harbarth; 
  • Laurent Suppan

ABSTRACT

Background:

The coronavirus disease 2019 (COVID-19) pandemic has led to an increased use of personal protective equipment (PPE). Adequate use of such equipment is more critical than ever as the risk of shortages must be balanced against the need of effectively protecting healthcare workers, including prehospital personnel. Specific training is therefore necessary, but the need for social distancing has markedly disrupted the way by which continuous education courses are delivered. Electronic learning (e-learning) might provide significant advantages as it requires neither the presence of learners nor the repetitive use of equipment for demonstration.

Objective:

Inclusion of game mechanics, or "gamification", has been shown to increase knowledge and skill acquisition. The objective of this research was to develop a gamified e-learning module to interactively deliver concepts and information regarding the correct choice and handling of PPE.

Methods:

The SERES framework was used to define and describe the development process, including scientific and design foundations. After having defined the target audience and learning objectives by interviewing the stakeholders, the scientific literature was searched to establish relevant theoretical bases. The learning contents were validated by infection control and prehospital experts. Learning mechanics were then determined according to the learning objectives, and the contents that could benefit from the inclusion of game mechanics were identified.

Results:

The literature search resulted in the selection and inclusion of 12 articles. In addition to gamification, pretesting, feedback, avoiding content skipping, and demonstration by use of embedded videos were used as learning mechanics. Gamification was used to enhance the interactivity of the PPE donning and doffing sequences, which presented the greatest learning challenge. The module was developed under Articulate Storyline 3 in order to ensure the module would be compatible with a wide array of devices, as this software generates an HTML5 compatible output which can therefore be accessed on smartphones, tablets, and regular computers as long as a recent navigator is available.

Conclusions:

A gamified e-learning module designed to promote better knowledge and understanding of PPE use among prehospital healthcare workers was achieved following the SERES framework. The impact of this module should now be assessed by means of a randomized, controlled trial.


 Citation

Please cite as:

Suppan M, Gartner B, Golay E, Stuby L, White M, Cottet P, Abbas M, Iten A, Harbarth S, Suppan L

Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module

JMIR Serious Games 2020;8(2):e20173

DOI: 10.2196/20173

PMID: 32516115

PMCID: 7295001

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.