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Accepted for/Published in: JMIR Serious Games

Date Submitted: May 11, 2020
Date Accepted: Jun 5, 2021

The final, peer-reviewed published version of this preprint can be found here:

Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review

Perrotta A, Vieira C, Novais J, Pais-Vieira C

Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review

JMIR Serious Games 2021;9(3):e20066

DOI: 10.2196/20066

PMID: 34554102

PMCID: 8498892

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Serious games as a tool for physical impairment rehabilitation: a review

  • André Perrotta; 
  • Catarina Vieira; 
  • João Novais; 
  • Carla Pais-Vieira

ABSTRACT

Background:

Videogames is an integral part of contemporary culture. Like music, television and smartphones, videogames are ubiquitous. Consequently, their use as tools in the context of healthcare is not only desirable, but also, unavoidable.

Objective:

To review the use of serious games as a tool for physical rehabilitation.

Methods:

Systematic literature review of Google Scholar and Cochrane databases.

Results:

26 related articles were found, from which 12 that presented actual results were analyzed.

Conclusions:

The use of serious games shows better patient adherence and compliance in therapy sessions. The use of custom developed games, versus commercial off-the-shelf games tends to give better medical results even though commercial games are more motivating and engaging.


 Citation

Please cite as:

Perrotta A, Vieira C, Novais J, Pais-Vieira C

Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review

JMIR Serious Games 2021;9(3):e20066

DOI: 10.2196/20066

PMID: 34554102

PMCID: 8498892

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