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Accepted for/Published in: JMIR Mental Health

Date Submitted: Jan 14, 2020
Date Accepted: May 14, 2020

The final, peer-reviewed published version of this preprint can be found here:

Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study

Nijman SA, Veling W, Greaves-Lord K, Vos M, Zandee CER, Aan het Rot M, Geraets CNW, Pijnenborg GHM

Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study

JMIR Ment Health 2020;7(8):e17808

DOI: 10.2196/17808

PMID: 32763880

PMCID: 7442939

Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for people with a psychotic disorder: a pilot study

  • Saskia Anne Nijman; 
  • Wim Veling; 
  • Kirstin Greaves-Lord; 
  • Maarten Vos; 
  • Catharina Elizabeth Regina Zandee; 
  • Marije Aan het Rot; 
  • Chris Neeltje Wil Geraets; 
  • Gerdina Hendrika Maria Pijnenborg

ABSTRACT

Background:

People with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, interactive, customizable and controllable training environment, which could facilitate the application of skills in daily life.

Objective:

We developed a sixteen-session immersive VR-SCT (Dynamic Interactive Social Cognition Training in Virtual Reality, ‘DiSCoVR’) and conducted a feasibility pilot study.

Methods:

Twenty-two people with a psychotic disorder and reported problems in social cognition participated. Feasibility and acceptance were assessed using a survey for participants and therapists, and by examining relevant parameters (e.g., drop-outs). We analyzed preliminary treatment effects on social cognition, neurocognition and psychiatric symptoms. The patient group was also compared at baseline to a matched healthy control group (n=22).

Results:

Seventeen participants completed the study. Participants enjoyed DiSCoVR (M=7.25 out of 10), thought it was helpful for daily social activities (M=7), and enjoyed the combination of VR and a therapist (M=7.85). The most frequently mentioned strength of DiSCoVR was the opportunity to practice with personalized social situations (70%). A significant improvement of emotion perception was found (Ekman 60 Faces; t=-4.79, P<.001), but no significant change was observed in other measures of social cognition, neurocognition, psychiatric symptoms or self-esteem.

Conclusions:

DiSCoVR was feasible and acceptable to participants and therapists, and may improve emotion perception.


 Citation

Please cite as:

Nijman SA, Veling W, Greaves-Lord K, Vos M, Zandee CER, Aan het Rot M, Geraets CNW, Pijnenborg GHM

Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study

JMIR Ment Health 2020;7(8):e17808

DOI: 10.2196/17808

PMID: 32763880

PMCID: 7442939

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