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Accepted for/Published in: Journal of Medical Internet Research

Date Submitted: Nov 9, 2019
Date Accepted: Feb 9, 2020

The final, peer-reviewed published version of this preprint can be found here:

Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial

Phungoen P, Promto S, Chanthawatthanarak S, Maneepong S, Apiratwarakul K, Kotruchin P, Mitsungnern T

Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial

J Med Internet Res 2020;22(3):e16987

DOI: 10.2196/16987

PMID: 32149711

PMCID: 7091031

Effects of Pre-Course Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: A randomized controlled trial.

  • Pariwat Phungoen; 
  • Songwoot Promto; 
  • Sivit Chanthawatthanarak; 
  • Sawitree Maneepong; 
  • Korakot Apiratwarakul; 
  • Praew Kotruchin; 
  • Thapanawong Mitsungnern

ABSTRACT

Background:

Over the past several years, gamified learning has been growing in popularity in various medical educational contexts including cardiopulmonary resuscitation (CPR) training. Furthermore, prior work in Basic Life Support (BLS) training has demonstrated the benefits of serious games as a method for pre-training among medical students. However, there is little evidence to support these benefits with regard to Advanced Life Support (ALS) training

Objective:

We compare the effects of a brief pre-course ALS preparation course using a serious smartphone game on students' knowledge, skills, and perceptions in this area with those of conventional ALS training alone.

Methods:

A serious game (Resus Days) was developed by a Thai physician based on global ALS clinical practice guidelines. Fifth-year medical students were enrolled and randomized to either a game group or a control group. Participants in both groups attended a traditional lecture, but the game group were pretrained using Resus days (1 hour prior to the lecture). All students underwent conventional ALS training, and their abilities were evaluated using multiple choice questions and with hands-on practice on a mannequin. Subjects' attitudes and perceptions about the game were evaluated using a questionnaire.

Results:

A total of 105 students participated in the study and were randomly assigned to either the game group (n = 52) or the control group (n = 53). Students in the game group improved at a higher rate on the algorithm knowledge test compared with those in the control group (17.33±1.93 vs. 16.60±1.97, p=0.01). The game group's pass rate on the skill test was also higher, but not to a statistically significant extent (79% vs. 66%; p=0.09). Students also indicated high satisfaction with the game (9.02±1.11 out of 10).

Conclusions:

Engaging in game-based preparation prior to an ALS training course resulted in greater improvements to medical students’ algorithm knowledge scores than attending the course alone. Clinical Trial: The clinical trial registration number is TCTR20190809002


 Citation

Please cite as:

Phungoen P, Promto S, Chanthawatthanarak S, Maneepong S, Apiratwarakul K, Kotruchin P, Mitsungnern T

Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial

J Med Internet Res 2020;22(3):e16987

DOI: 10.2196/16987

PMID: 32149711

PMCID: 7091031

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