Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Rehabilitation and Assistive Technologies

Date Submitted: Jan 27, 2019
Open Peer Review Period: Jan 30, 2019 - Mar 27, 2019
Date Accepted: Jun 29, 2019
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

A Collaboration Between Game Developers and Rehabilitation Researchers to Develop a Web-Based App for Persons With Physical Disabilities: Case Study

Terrill A, MacKenzie JJ, Reblin M, Einers JT, Ferraro J, Altizer R

A Collaboration Between Game Developers and Rehabilitation Researchers to Develop a Web-Based App for Persons With Physical Disabilities: Case Study

JMIR Rehabil Assist Technol 2019;6(2):e13511

DOI: 10.2196/13511

PMID: 31573927

PMCID: 6789424

Building a web-based app for persons with physical disabilities: A collaboration between game developers and rehabilitation researchers

  • Alexandra Terrill; 
  • Justin J. MacKenzie; 
  • Maija Reblin; 
  • Jackie Tyne Einers; 
  • Jesse Ferraro; 
  • Roger Altizer

ABSTRACT

Background:

Individuals with disability and their partners, who often provide care, are both at risk for depression and lower quality of life. Mobile health (mHealth) interventions are promising to address barriers for mental health care. Rehabilitation researchers and software development researchers must collaborate effectively with each other, and with clinical and patient stakeholders to ensure successful mHealth development.

Objective:

To aid researchers interested in mHealth software development by describing the collaborative process between a team of rehabilitation researchers, software development researchers, and stakeholders. Thus, we provide a framework (conceptual model) for other teams to replicate in order to build a web-based mHealth app for individuals with physical disability.

Methods:

Rehabilitation researchers, software development researchers, and stakeholders (people with physical disabilities and clinicians) are involved in an iterative software development process. The overall process to develop an mHealth intervention includes initial development meetings and a co-design method called “designbox”, in which the needs and key elements of the app are discussed. Based on the objectives outlined, a prototype is developed and goes through scoping iterations with feedback from stakeholders and end-users. The prototype is then tested by users to identify technical errors and gather feedback on usability and accessibility.

Results:

Illustrating the overall development process, we present a case study based on our experience developing an app (SupportGroove) for couples coping with spinal cord injury. Examples of how we addressed specific challenges are also included. For example, feedback from stakeholders resulted in development of app features for individuals with limited functional ability. Initial designs lacked accessibility design principles made visible by end-users. Solutions included large text, single-click, and minimal scrolling to facilitate menu navigation for individuals using eye-gaze technology. Prototype testing allowed further refinement and demonstrated high usability and engagement with activities in the app. Qualitative feedback indicated high levels of satisfaction, accessibility, and confidence in potential utility. We also present key lessons learned about working in a collaborative interdisciplinary team.

Conclusions:

mHealth promises to help overcome barriers to mental health intervention access. However, the development of these interventions can be challenging because of the disparate and often siloed expertise required. By describing the mHealth software development process and illustrating it with a successful case study of rehabilitation researchers, software development researchers, and stakeholders collaborating effectively, our goal is to help other teams avoid challenges we faced and benefit from our lessons learned. Ultimately, good interdisciplinary collaboration will benefit individuals with disabilities and their families. Clinical Trial: n/a


 Citation

Please cite as:

Terrill A, MacKenzie JJ, Reblin M, Einers JT, Ferraro J, Altizer R

A Collaboration Between Game Developers and Rehabilitation Researchers to Develop a Web-Based App for Persons With Physical Disabilities: Case Study

JMIR Rehabil Assist Technol 2019;6(2):e13511

DOI: 10.2196/13511

PMID: 31573927

PMCID: 6789424

Per the author's request the PDF is not available.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.