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Accepted for/Published in: JMIR Formative Research

Date Submitted: Dec 17, 2018
Date Accepted: Jan 28, 2020
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study

Hoffmann A, Faust-Christmann CA, Zolynski G, Bleser G

Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study

JMIR Form Res 2020;4(5):e13170

DOI: 10.2196/13170

PMID: 32452803

PMCID: 7284405

Towards gamified pain management apps: A MARS-based quality assessment of “Pain-Mentor’s” first prototype through an expert study

  • Alexandra Hoffmann; 
  • Corinna A. Faust-Christmann; 
  • Gregor Zolynski; 
  • Gabriele Bleser

ABSTRACT

Background:

The use of health apps to support the treatment of chronic pain is gaining importance. Most available pain apps are still lacking in quality and quantity of their content, as their developers do not involve health experts to ensure target group suitability. Neither do they use gamification to engage and motivate the user.

Objective:

To close this gap in research, the aim of this study was to evaluate the quality of the gamified pain management app “Pain-Mentor” through experts from the field of chronic pain management and to assess their opinion on combining pain management with gamification.

Methods:

Eleven health professionals with a background in chronic pain treatment participated in this study. Each expert first received a detailed presentation of the app. Afterwards they tested Pain-Mentor and then rated its quality using the mobile application rating scale (MARS) in a semi-structured interview.

Results:

The experts found the app to be of excellent general (M 4.51, SD 0.54) and subjective quality (M 4.51, SD 0.31). The app specific section was rated as good (M 4.27, SD 0.76). Overall, the experts approved of the app’s content, namely pain and stress management techniques, behavior change techniques and gamification. They believe that the use of gamification in health apps positively influences patients’ motivation and engagement and thus, has the potential to promote the learning of pain management techniques.

Conclusions:

The experts rated the gamified pain management app to be of excellent quality. It can be concluded that experts perceive the use of gamification in the context of pain management apps in a positive manner. This shows that combining pain management with gamification did not negatively affect the app’s integrity.


 Citation

Please cite as:

Hoffmann A, Faust-Christmann CA, Zolynski G, Bleser G

Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study

JMIR Form Res 2020;4(5):e13170

DOI: 10.2196/13170

PMID: 32452803

PMCID: 7284405

Per the author's request the PDF is not available.