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Accepted for/Published in: JMIR Serious Games

Date Submitted: Nov 5, 2018
Date Accepted: Apr 16, 2019
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design Approach

Ko J, Lee JJ, Jang SW, Yun Y, Kang S, Shin DA, Kim YS

An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design Approach

JMIR Serious Games 2019;7(3):e12678

DOI: 10.2196/12678

PMID: 31456580

PMCID: 6734856

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design Approach

  • Junho Ko; 
  • Jong Joo Lee; 
  • Seong-Wook Jang; 
  • Yeomin Yun; 
  • Sungchul Kang; 
  • Dong Ah Shin; 
  • Yoon Sang Kim

Background:

Performing high-level surgeries with endoscopy is challenging, and hence, an efficient surgical training method or system is required. Serious game–based simulators can provide a trainee-centered educational environment unlike traditional teacher-centered education environments since serious games provide a high level of interaction (feedback that induces learning).

Objective:

This study aimed to propose an epiduroscopy simulator, EpiduroSIM, based on a serious game for spatial cognitive training.

Methods:

EpiduroSIM was designed based on a serious game. For spatial cognitive training, the virtual environment of EpiduroSIM was modeled based on a cognitive map.

Results:

EpiduroSIM was developed considering user accessibility to provide various functions. The experiment for the validation of EpiduroSIM focused on psychological fidelity and repetitive training effects. The experiments were conducted by dividing 16 specialists into 2 groups of 8 surgeons. The group was divided into beginner and expert based on their epiduroscopy experience. The psychological fidelity of EpiduroSIM was confirmed through the training results of the expert group rather than the beginner group. In addition, the repetitive training effect of EpiduroSIM was confirmed by improving the training results in the beginner group.

Conclusions:

EpiduroSIM may be useful for training beginner surgeons in epiduroscopy.


 Citation

Please cite as:

Ko J, Lee JJ, Jang SW, Yun Y, Kang S, Shin DA, Kim YS

An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design Approach

JMIR Serious Games 2019;7(3):e12678

DOI: 10.2196/12678

PMID: 31456580

PMCID: 6734856

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