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EpiduroSIM: Epiduroscopy simulator based on serious game for spatial cognitive training
Junho Ko;
Jongjoo Lee;
Seong-Wook Jang;
Yeomin Yun;
Sungchul Kang;
Dong Ah Shin;
Yoon Sang Kim
ABSTRACT
Background:
Performing high-level surgeries with endoscopy are challenging, and hence, an efficient surgical training method or system is required. Serious-game-based simulators can provide a trainee-centered educational environment unlike the traditional teacher-centered education environments because serious game provides a high level of interaction (feedback that induces learning).
Objective:
We herein propose an epiduroscopy simulator, EpiduroSIM, based on a serious game for spatial cognitive training.
Methods:
The proposed EpiduroSIM is designed based on a serious game. For spatial cognitive training, the virtual environment of the proposed EpiduroSIM is modeled based on a cognitive map. The proposed EpiduroSIM is developed considering user accessibility, to provide various functions. The experiment for the validation of the proposed EpiduroSIM focused on the psychological fidelity and repetitive training effects. The experiments were conducted by dividing 16 specialists into 2 groups of 8 surgeons. The group was divided into the beginner and the expert, based on their epiduroscopy experience.
Results:
The psychological fidelity of the proposed EpiduroSIM was confirmed through the training results of the expert group rather than the beginner group. In addition, the repetitive training effect of the proposed EpiduroSIM was confirmed by improving the training results in the beginner group.
Conclusions:
The proposed EpiduroSIM may be useful for beginner surgeons to train epiduroscopy. Clinical Trial: N/A
Citation
Please cite as:
Ko J, Lee J, Jang SW, Yun Y, Kang S, Shin DA, Kim YS
An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design Approach