Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Sep 6, 2018
Open Peer Review Period: Sep 10, 2018 - Oct 15, 2018
Date Accepted: Jan 20, 2019
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Do-It-Yourself Gamified Cognitive Training: Viewpoint

van de Weijer SC, Kuijf ML, de Vries NM, Bloem BR, Duits AA

Do-It-Yourself Gamified Cognitive Training: Viewpoint

JMIR Serious Games 2019;7(2):e12130

DOI: 10.2196/12130

PMID: 31066713

PMCID: 6528436

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Do-It-Yourself Gamified Cognitive Training: Viewpoint

  • Sjors CF van de Weijer; 
  • Mark L Kuijf; 
  • Nienke M de Vries; 
  • Bastiaan R Bloem; 
  • Annelien A Duits

Cognitive decline is an important nonmotor symptom in Parkinson disease (PD). Unfortunately, very few treatment options are available. Recent research pointed to small positive effects of nonpharmacological cognitive training in PD. Most of these trainings are performed under supervision and solely computerized versions of (traditional) paper-pencil cognitive training programs, lacking rewarding gamification stimulants that could help to promote adherence. By describing 3 different self-invented ways of cognitive gaming in patients with PD, we aimed to raise awareness for the potential of gamified cognitive training in PD patients. In addition, we hoped to inspire the readers with our case descriptions, highlighting the importance of both personalization and cocreation in the development of games for health. In this viewpoint, we have presented 3 PD patients with different ages, with different disease stages, and from various backgrounds, who all used self-invented cognitive training, including elements of personalization and gamification. To indicate generalization into a larger PD population, the recruitment results from a recent cognitive game trial are added. The presented cases show similarities in terms of awareness of their cognitive decline and the ways this process could potentially be counteracted, by looking for tools to train their cognition. On the basis of the response of the recruitment procedure, there seems to be interest in gamified cognitive training in a larger PD population too. Gamification may add to traditional therapies in terms of personalization and adherence. Positive results have already been found with gamified trainings in other populations, and the cases described here suggest that PD is also an attractive area to develop and test gamified cognitive trainings. However, no results of gamified cognitive trainings in PD have been published to date. This suggests an unmet need in this area and may justify the development of gamified cognitive training and its evaluation, for which our considerations can be used.


 Citation

Please cite as:

van de Weijer SC, Kuijf ML, de Vries NM, Bloem BR, Duits AA

Do-It-Yourself Gamified Cognitive Training: Viewpoint

JMIR Serious Games 2019;7(2):e12130

DOI: 10.2196/12130

PMID: 31066713

PMCID: 6528436

Per the author's request the PDF is not available.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.