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Accepted for/Published in: Journal of Medical Internet Research

Date Submitted: Aug 23, 2018
Open Peer Review Period: Aug 28, 2018 - Oct 4, 2018
Date Accepted: Feb 3, 2019
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design

Shum AK, Lai ES, Leung WG, Cheng MN, Wong HK, So SW, Law YW, Yip PS

A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design

J Med Internet Res 2019;21(4):e12003

DOI: 10.2196/12003

PMID: 30950795

PMCID: 6473212

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design

  • Angie KY Shum; 
  • Eliza SY Lai; 
  • Wing Gi Leung; 
  • Mabel NS Cheng; 
  • Ho Kit Wong; 
  • Sam WK So; 
  • Yik Wa Law; 
  • Paul SF Yip

Background:

In Hong Kong, with an increasing number of children experiencing mental health issues, there is a need to not only develop innovative interventions but also develop comprehensive prevention interventions so as to reduce their anxiety symptoms and enhance their emotional management and interpersonal relationships.

Objective:

The aim of this study was to determine the effectiveness of The Adventures of DoReMiFa, an integration model of the cognitive-behavioral approach and positive psychology by using digital game–based and school-based mental health enhancement intervention to magnify the social and emotional health and well-being of the school children in Hong Kong aged 9 to 11 years.

Methods:

A quasi-experimental design method was used to evaluate this digital game and school-based intervention. The Adventures of DoReMiFa was piloted in 4 primary schools where students were allocated to either an intervention or a control group. The participants were assessed at pre- and postintervention with a 6-month follow-up measuring their mental health knowledge, levels of anxiety symptoms, positive and negative thinking, perspective-taking, and self-esteem.

Results:

A total of 459 primary school students from 4 primary schools participated in the study. The response rate on the questionnaires answered on the Web was up to 85.1% (391/459). Compared with the control group, the intervention group was found to have significant association with improved mental health knowledge at the time immediately after the intervention (beta=.46; P=.01) and in the 6-month postintervention period (beta=.66; P<.001); for perspective-taking, the intervention group had exhibited a significant improvement 6 months after the completion of the universal program (beta=1.50; P=.03). The intervention, however, was found not to be effective in reducing the rates of anxiety symptoms and negative thinking among the participating students.

Conclusions:

The Adventures of DoReMiFa, an integration of a digital game–based and school-based mental health enhancement intervention, was shown to be effective in elevating the knowledge of mental health and promoting perspective-taking in the primary school students of Hong Kong. Although there was insufficient evidence to support a reduction in symptoms of anxiety and negative automatic thoughts, the overall results were still encouraging in that a preventive effect was found, indicating that the program has the potential to enhance the mental well-being of schoolchildren. It also suggests that knowledge enhancement may not necessarily lead to behavior change, and more focused effort may be needed to achieve the translation. The implications and limitations of this study and suggestions for future research were also discussed.


 Citation

Please cite as:

Shum AK, Lai ES, Leung WG, Cheng MN, Wong HK, So SW, Law YW, Yip PS

A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design

J Med Internet Res 2019;21(4):e12003

DOI: 10.2196/12003

PMID: 30950795

PMCID: 6473212

Per the author's request the PDF is not available.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.