Accepted for/Published in: JMIR Research Protocols
Date Submitted: Aug 2, 2018
Open Peer Review Period: Aug 6, 2018 - Oct 1, 2018
Date Accepted: Apr 21, 2019
(closed for review but you can still tweet)
A territorial diagnosis tool which uses serious games to address health and environmental inequalities: Equit’Game
ABSTRACT
Background:
The territorial diagnosis is prerequisite for local actions concerning public health and the reduction of social, environmental and health-related inequalities. To orient local programs or initiatives targeting health inequalities, the policy maker need simulation territorial diagnosis tools. Yet, very few platforms have been developed for the purpose of guiding public authorities as they seek to reduce these social inequalities.
Objective:
Our study aimed to describe the design and methods of the development process of the territorial diagnosis tool based on serious game named “Equit’Game” which put learners at the heart of the territorial diagnosis process, asking them to review the current health, environmental and socioeconomic state of their territory.
Methods:
The realistic situations employed in our serious game should encourage players, in a fun and playful manner, to (1) appropriate the data of their own terirtory, (2) apply their methodological knowledge in a practical way, (3) reflect on the most pertinent statistical and/or spatial tools for their situation and, (4) ultimately, to acquire new knowledge and skills in the use of territorial diagnosis tools with a spatial dynamic.
Results:
Equit’Game was deployed over the course of a week’s training and structured into 4 levels: Level 1: ‘Dataminer’ (identifying relevant information to respond to the question); Level 2: ‘Analyst’ (selecting the appropriate method of analysis), Level 3: ‘Atlas’ (mapping the data), Level 4: ‘Cluster’ (extraction of statistical and spatial information). Equit’Game has also been designed as a sort of ‘virtual campus, creating a fun learning environment in which each door represents a level. Users can access Equit’Game via a platform compatible with tablets, PCs and smartphones.
Conclusions:
Equit’Game was developed to help learners the techniques of territorial diagnosis, with the aim of creating an “innovative tool for public health” capable of conveying educational messages and providing a structure for training.
Citation
Per the author's request the PDF is not available.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.