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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jun 7, 2018
Date Accepted: Nov 1, 2018
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study

Lucassen M, Samra R, Iacovides I, Fleming T, Shepherd M, Stasiak K, Wallace L

How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study

JMIR Serious Games 2018;6(4):e11249

DOI: 10.2196/11249

PMID: 30578194

PMCID: 6320432

How Do LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy? An Exploratory Study

  • Mathijs Lucassen; 
  • Rajvinder Samra; 
  • Ioanna Iacovides; 
  • Theresa Fleming; 
  • Matthew Shepherd; 
  • Karolina Stasiak; 
  • Louise Wallace

ABSTRACT

Background:

Lesbian, gay, bisexual, and transgender (LGBT) youth and other young people diverse in terms of their sexuality and gender (LGBT+) are at an elevated risk of mental health problems such as depression. Factors such as isolation and stigma mean that accessing mental health services can be particularly challenging for LGBT+ young people, and previous studies have highlighted that many prefer to access psychological support on the Web. Research from New Zealand has demonstrated promising effectiveness and acceptability for an LGBT+ focused, serious game–based, computerized cognitive behavioral therapy program, Rainbow Smart, Positive, Active, Realistic, X-factor thoughts (SPARX). However, there has been limited research conducted in the area of electronic therapy (e-therapy) for LGBT+ people.

Objective:

This study aimed to explore how and why LGBT+ young people use the internet to support their mental health. This study also sought to explore LGBT+ young people’s and professionals’ views about e-therapies, drawing on the example of Rainbow SPARX.

Methods:

A total of 3 focus groups and 5 semistructured interviews were conducted with 21 LGBT+ young people (aged 15-22 years) and 6 professionals (4 health and social care practitioners and 2 National Health Service commissioners) in England and Wales. A general inductive approach was used to analyze data.

Results:

LGBT+ youth participants considered that the use of the internet was ubiquitous, and it was valuable for support and information. However, they also thought that internet use could be problematic, and they highlighted certain internet safety and personal security considerations. They drew on a range of gaming experiences and expectations to inform their feedback about Rainbow SPARX. Their responses focused on the need for this e-therapy program to be updated and refined. LGBT+ young people experienced challenges related to stigma and mistreatment, and they suggested that strategies addressing their common challenges should be included in e-therapy content. Professional study participants also emphasized the need to update and refine Rainbow SPARX. Moreover, professionals highlighted some of the issues associated with e-therapies needing to demonstrate the effectiveness and challenges associated with health service commissioning processes.

Conclusions:

LGBT+ young people use the internet to obtain support and access information, including information related to their mental health. They are interested in LGBT+-specific e-therapies; however, these must be in a contemporary format, engaging, and adequately acknowledge the experiences of LGBT+ young people.


 Citation

Please cite as:

Lucassen M, Samra R, Iacovides I, Fleming T, Shepherd M, Stasiak K, Wallace L

How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study

JMIR Serious Games 2018;6(4):e11249

DOI: 10.2196/11249

PMID: 30578194

PMCID: 6320432

Per the author's request the PDF is not available.