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Accepted for/Published in: JMIR Serious Games

Date Submitted: Apr 21, 2018
Open Peer Review Period: Apr 23, 2018 - Jul 12, 2018
Date Accepted: Aug 7, 2018
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Virtual Reality Clinical Research: Promises and Challenges

Garrett B, Taverner T, Gromala D, Tao G, Cordingley E, Sun C

Virtual Reality Clinical Research: Promises and Challenges

JMIR Serious Games 2018;6(4):e10839

DOI: 10.2196/10839

PMID: 30333096

PMCID: 6231864

Virtual Reality Clinical Research: Promises and Challenges

  • Bernie Garrett; 
  • Tarnia Taverner; 
  • Diane Gromala; 
  • Gordon Tao; 
  • Elliott Cordingley; 
  • Crystal Sun

ABSTRACT

Background:

Virtual reality (VR) therapy has been explored as a novel therapeutic approach for numerous health applications, in which three-dimensional virtual environments can be explored in real time. Studies have found positive outcomes for patients using VR for clinical conditions such as anxiety disorders, addictions, phobias, posttraumatic stress disorder, eating disorders, stroke rehabilitation, and for pain management.

Objective:

This work aims to highlight key issues in the implementation of clinical research for VR technologies.

Methods:

A discussion paper was developed from a narrative review of recent clinical research in the field, and the researchers’ own experiences in conducting VR clinical research with chronic pain patients.

Results:

Some of the key issues in implementing clinical VR research include theoretical immaturity, a lack of technical standards, the problems of separating effects of media versus medium, practical in vivo issues, and costs.

Conclusions:

Over the last decade, some significant successes have been claimed for the use of VR. Nevertheless, the implementation of clinical VR research outside of the laboratory presents substantial clinical challenges. It is argued that careful attention to addressing these issues in research design and pilot studies are needed in order to make clinical VR research more rigorous and improve the clinical significance of findings.


 Citation

Please cite as:

Garrett B, Taverner T, Gromala D, Tao G, Cordingley E, Sun C

Virtual Reality Clinical Research: Promises and Challenges

JMIR Serious Games 2018;6(4):e10839

DOI: 10.2196/10839

PMID: 30333096

PMCID: 6231864

Per the author's request the PDF is not available.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.