Currently submitted to: JMIR Serious Games
Date Submitted: Jul 13, 2026
Open Peer Review Period: Jul 14, 2026 - Sep 8, 2026
(currently open for review)
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
MediPals: A Feasibility Study of LLM-driven NPCs in a Serious Game for Well-Being Assessment in Hospitalized Children
ABSTRACT
Background:
Hospitalization is a stressful experience for children, yet standard well-being assessments often rely on resource-intensive proxy reports, completed by parents, or repetitive burdensome questionnaires, which can lead to reduced data quality over time.
Objective:
This study aimed to develop and evaluate MediPals, a serious game incorporating Large Language Model (LLM)-driven non-player characters (NPCs) to interactively assess the well-being of hospitalized children through gameplay.
Methods:
MediPals was designed using a privacy-preserving hybrid architecture in which an external LLM dynamically generates dialogue trees, while a self-hosted LLM summarizes clinically relevant insights for nurses. A pilot feasibility study was conducted at the University Hospital Ghent with hospitalized children and nurses to assess usability, acceptability, and clinical potential.
Results:
Five patients and four nurses participated in the pilot study, with participation durations ranging from 2 to 10 days. Nurses reported a satisfaction rate of 71% while children rated their experience at 62%. On average, patients engaged in 2.7 daily conversations with NPCs. These findings suggest moderate acceptance and engagement from both children and healthcare providers.
Conclusions:
While the MediPals pilot study demonstrates that hybrid, safety-validated LLM architectures can securely lower communication barriers for hospitalized children, consistent well-being assessment remains heavily dependent on long-term player engagement. By pairing structural privacy safeguards with a multi-genre gamified ecosystem, future interventions have the potential to transform longitudinal pediatric well-being monitoring in hospitals.
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Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.