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Accepted for/Published in: JMIR Serious Games

Date Submitted: Feb 16, 2018
Open Peer Review Period: Feb 17, 2018 - Apr 5, 2018
Date Accepted: Jul 6, 2018
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

The Untapped Potential of the Gaming Community: Narrative Review

Goodman W, McFerran E, Purves R, Redpath I, Beeken RJ

The Untapped Potential of the Gaming Community: Narrative Review

JMIR Serious Games 2018;6(3):e10161

DOI: 10.2196/10161

PMID: 30274962

PMCID: 6231821

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

The Untapped Potential of the Gaming Community: Narrative Review

  • William Goodman; 
  • Ethna McFerran; 
  • Richard Purves; 
  • Ian Redpath; 
  • Rebecca J Beeken

Background:

Video gamers are a population at heightened risk of developing obesity due to the sedentary nature of gaming, increased energy intake, and the disruption caused to their sleep. This increases their risk of developing a number of noncommunicable diseases. To date, research seeking to improve health behaviors has focused on developing novel video games to promote behavior change. Although positive results have emerged from this research, large-scale success has been limited due to the lack of transferability to mainstream games and the focus on children and adolescents. The gaming community has a number of unique aspects, which have received comparatively less attention than the development of new video games.

Objective:

The purpose of this paper is to highlight under-researched areas that have the potential to encourage positive health behavior among this community.

Methods:

A narrative review of the lay and academic literature was conducted to provide context and support to our claims that further research could be beneficial in this area.

Results:

Research has found that advertising can have implicit effects on an individual’s memories, which could influence later decisions. However, the effect of the exponential growth of in-game advertisements and the brand sponsorship of gaming events and professional gamers have not been explored in the gaming community. The possibility of using advertising techniques to encourage positive health behaviors within games or at these events has also not been explored. Research suggests that virtual communities can be effective at disseminating health information, but the efficacy of this needs to be explored using known community influencers within the gaming community.

Conclusions:

This paper has highlighted a number of potential avenues for the development of interventions within the gaming community. Further research must be conducted alongside game developers to ensure that any in-game developed interventions do not deter gameplay and gamers to ensure that potential approaches are acceptable.


 Citation

Please cite as:

Goodman W, McFerran E, Purves R, Redpath I, Beeken RJ

The Untapped Potential of the Gaming Community: Narrative Review

JMIR Serious Games 2018;6(3):e10161

DOI: 10.2196/10161

PMID: 30274962

PMCID: 6231821

Per the author's request the PDF is not available.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.