Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Currently submitted to: JMIR Serious Games

Date Submitted: May 9, 2026
Open Peer Review Period: May 11, 2026 - Jul 6, 2026
(currently open for review)

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Beyond Reactive Discipline: A Three-Phase Mechanism Model and Design Principles for IIVE-Based School Bullying Intervention

  • Wendan Huang; 
  • Kai Yang; 
  • Kai Yang; 
  • Nawen Li

ABSTRACT

School bullying affects roughly one in three students worldwide and produces well-documented academic and psychiatric harm in victims, perpetrators, and witnesses. Conventional school responses (zero-tolerance policy, teacher-mediated reporting, individual counseling) are reactive by design and ill-equipped for cyberbullying or for under-resourced settings. Intelligent interactive virtual environments (IIVEs), built as 3D educational games, take a different approach: students enter repeatable bullying scenarios in which rule-driven feedback trains the cognitive and behavioral responses that classroom instruction cannot. This viewpoint develops a theoretical account of how IIVEs work and derives design principles from it. Drawing on Cognitive-Behavioral Intervention for Trauma in Schools (CBITS), social and emotional learning (SEL), situated learning theory, and self-regulated learning (SRL), we propose a Three-Phase Mechanism Model: empathy and awareness cultivation, cognitive-behavioral skill rehearsal, and generalization with sustained self-regulation. Five design principles follow from the mechanism: scenario authenticity and ecological validity, multi-role perspective-taking, adaptive cognitive-behavioral feedback, SEL integration, and safety-by-design. We illustrate each principle through published IIVE-based anti-bullying games and consider what equitable deployment requires in rural and under-resourced settings, where the gap between conventional intervention and student need is widest. The result is mechanism-grounded design guidance for educators, school mental health practitioners, and developers of digital adolescent interventions.


 Citation

Please cite as:

Huang W, Yang K, Yang K, Li N

Beyond Reactive Discipline: A Three-Phase Mechanism Model and Design Principles for IIVE-Based School Bullying Intervention

JMIR Preprints. 09/05/2026:100848

DOI: 10.2196/preprints.100848

URL: https://preprints.jmir.org/preprint/100848

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.