Currently submitted to: JMIR Serious Games
Date Submitted: May 8, 2026
Open Peer Review Period: May 11, 2026 - Jul 6, 2026
(currently open for review)
Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.
Development of Gamified Solutions for Strength Training in Fitness and Rehabilitation: A Review
ABSTRACT
Background:
Strength training (ST) is a popular form of exercise that uses external weights or other forms of resistance to build muscle strength, endurance, and hypertrophy, both as a recreational activity and for recovery and rehabilitation. It also improves other aspects of health, including cardiovascular, psychological, and metabolic outcomes, in addition to functional ones. However, achieving such outcomes requires sustained participation and diligent adherence, which remains a challenge.
Objective:
This review explores literature from 2015 to 2025 on technologies and applications that aim to enhance ST through gamification, categorising them into gamification interventions for health and fitness, as well as for rehabilitation.
Methods:
We make use of PubMed and Scopus databases to search for the relevant articles between 2015 through 2025 to the theme “Devices and/or software that gamifies strength or resistance training”. Three reviewers firstly screen them by title and abstract, and then by the full text for eligibility, eliminating articles that did not meet the criteria.
Results:
This review explores on technologies and applications that aim to enhance ST through gamification, categorising them into gamification interventions for health and fitness, as well as for rehabilitation. Health and fitness interventions primarily focus on making ST more engaging and enjoyable, motivating users to continue playing and thereby encouraging continued participation in ST. Rehabilitative interventions focus on physically and mentally supporting users in performing rehabilitative ST that may aid recovery through relevant gameplay and feedback.
Conclusions:
This review serves as a comprehensive resource for clinicians, researchers, and developers. Five design recommendations were provided to those seeking to develop gamified ST interventions and related tools that support sustained participation and adherence to ST exercises.
Citation
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Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.