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Accepted for/Published in: JMIR Serious Games

Date Submitted: Dec 7, 2017
Open Peer Review Period: Dec 8, 2017 - Jan 4, 2018
Date Accepted: Apr 17, 2018
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

A Mobile Game to Support Smoking Cessation: Prototype Assessment

Raiff BR, Fortugno N, Scherlis DR, Rapoza D

A Mobile Game to Support Smoking Cessation: Prototype Assessment

JMIR Serious Games 2018;6(2):e11

DOI: 10.2196/games.9599

PMID: 29880466

PMCID: 6013711

A Mobile Game to Support Smoking Cessation: Prototype Assessment

  • Bethany R Raiff; 
  • Nicholas Fortugno; 
  • Daniel R Scherlis; 
  • Darion Rapoza

ABSTRACT

Background:

Cigarette smoking results in an estimated seven million deaths annually. Almost half of all smokers attempt to quit each year, yet only approximately 6% are successful. Although there are multiple effective interventions that can increase these odds, substantial room remains for improvement. One effective approach to helping smokers quit is contingency management, where quitting is incentivized with the delivery of monetary rewards in exchange for objective evidence (eg, exhaled carbon monoxide levels) of abstinence.

Objective:

We assessed the feasibility and promise of Inspired, a contingency management mobile app for smoking cessation that uses game-based rewards to incentivize abstinence from smoking instead of the monetary (or material) rewards typically used. We sought participant feedback and limited objective data on: the features and design of Inspired, interest in using Inspired when it becomes available, the likelihood of Inspired being an effective cessation aid, and the rank order preference of Inspired relative to other familiar smoking cessation aids.

Methods:

Twenty-eight treatment-seeking smokers participated in this study. Participants attended a single one-hour session in which they received an overview of the goals of the Inspired mobile game, practiced submitting breath carbon monoxide (CO) samples, and played representative levels of the game. Participants were then told that they could play an extra level, or they could stop, complete an outcome survey, receive payment, and be dismissed. A sign-up sheet requesting personal contact information was available for those who wished to be notified when the full version of Inspired becomes available.

Results:

Using binary criteria for endorsement, participants indicated that, assuming it was currently available and fully developed, they would be more likely to use Inspired than: any other smoking cessation aid (21/28, 75%), the nicotine patch (23/28, 82%), a drug designed to reduce smoking cravings (23/28, 82%), or a program involving attendance in training sessions or support group meetings (27/28, 96%). In the questionnaire, participants indicated that both the Inspired program (26/28, 93%) and the Inspired game would be “Fun” (28/28, 100%), and 71% (20/28) reported that the program would help them personally quit smoking. Fifty-eight percent of participants (15/26) chose to continue playing the game rather than immediately collecting payment for participation and leaving. Eighty-two percent of participants (23/28) signed up to be notified when the full version of Inspired becomes available.

Conclusions:

This was the first study to evaluate a game-based contingency management app that uses game-based virtual goods as rewards for smoking abstinence. The outcomes suggest that the completed app has potential to be an effective smoking cessation aid that would be widely adopted by smokers wishing to quit.


 Citation

Please cite as:

Raiff BR, Fortugno N, Scherlis DR, Rapoza D

A Mobile Game to Support Smoking Cessation: Prototype Assessment

JMIR Serious Games 2018;6(2):e11

DOI: 10.2196/games.9599

PMID: 29880466

PMCID: 6013711

Per the author's request the PDF is not available.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.