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Accepted for/Published in: JMIR Serious Games

Date Submitted: Nov 2, 2025
Date Accepted: Jul 2, 2026

The final, peer-reviewed published version of this preprint can be found here:

The Reciprocal Relationships Among Impulsivity, Self-Control, Gaming Time, and Internet Gaming Disorder Among Adolescents: Prospective Longitudinal Cohort Study

YU Y, Liu L, Zhang J, Li Jb, Lau JT

The Reciprocal Relationships Among Impulsivity, Self-Control, Gaming Time, and Internet Gaming Disorder Among Adolescents: Prospective Longitudinal Cohort Study

JMIR Serious Games 2026;14:e86982

DOI: 10.2196/86982

PMID: 42777169

The reciprocal relationships among impulsivity, self-control, gaming time, and internet gaming disorder among adolescents in China: a prospective longitudinal cohort study

  • Yanqiu YU; 
  • Lijing Liu; 
  • Jianxin Zhang; 
  • Ji-bin Li; 
  • Joseph T.F. Lau

ABSTRACT

Background:

Gaming time, impulsivity, and self-control are known determinants of internet gaming disorder (IGD). However, their reciprocity has not been empirically tested.

Objective:

This longitudinal study hence was the first to test the potential bi-directional relationships among these four variables.

Methods:

In this study, 1,857 junior middle school students self-administered an anonymous questionnaire in a classroom setting at both baseline and follow-up (one year later) surveys.

Results:

The cross-lagged panel model adjusted for background characteristics and showed that (1) the prospective effect of gaming time on IGD was statistically non-significant (β = 0.03; p = 0.438), but IGD significantly predicted gaming time (β = 0.05; p = 0.003); (2) self-control significantly predicted both gaming time (β = -0.08; p<0.001) and IGD (β = -0.17; p<0.001) and, reversely, self-control was the outcome of IGD (β = -0.05; p = 0.050) but not gaming time (β = 0.01; p = 0.984); and (3) impulsivity was neither the causes nor the outcomes of IGD (β = 0.06 [p = 0.165] and 0.02 [p = 0.453], respectively) as well as gaming time (β = 0.01 [p = 0.770] and -0.01 [p = 0.953], respectively).

Conclusions:

There were differential effects regarding the bidirectional relationships among impulsivity, self-control, gaming time, and IGD among Chinese adolescents. Specifically, gaming time was an outcome instead of a cause of IGD while self-control was both the cause and the outcome of IGD. These results enhance the understanding of antecedents and consequences of IGD and are implicative for devising effective IGD interventions.


 Citation

Please cite as:

YU Y, Liu L, Zhang J, Li Jb, Lau JT

The Reciprocal Relationships Among Impulsivity, Self-Control, Gaming Time, and Internet Gaming Disorder Among Adolescents: Prospective Longitudinal Cohort Study

JMIR Serious Games 2026;14:e86982

DOI: 10.2196/86982

PMID: 42777169

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