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Accepted for/Published in: JMIR Serious Games

Date Submitted: Sep 4, 2025
Open Peer Review Period: Sep 4, 2025 - Oct 30, 2025
Date Accepted: Oct 20, 2025
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Prevalence, Sex Differences, and Predictors of Internet Gaming Disorder Among Impoverished Rural Adolescents: Cross-Sectional and Prospective Cohort Study

Wang C, Li Y, Lin S, Huang Q, Shi Y, Yang G, Huang E, Deng X, Luo J

Prevalence, Sex Differences, and Predictors of Internet Gaming Disorder Among Impoverished Rural Adolescents: Cross-Sectional and Prospective Cohort Study

JMIR Serious Games 2025;13:e83522

DOI: 10.2196/83522

PMID: 41248307

PMCID: 12622857

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Prevalence, Sex Differences, and Predictors of Gaming Disorder in a Large-Scale Sample of Poor Rural Chinese Adolescents: Longitudinal Observational Study

  • Chenhan Wang; 
  • Yifan Li; 
  • Shuhong Lin; 
  • Qiuping Huang; 
  • Yongyan Shi; 
  • Guangxian Yang; 
  • Erjia Huang; 
  • Xicheng Deng; 
  • Jinwen Luo

ABSTRACT

Background:

Gaming disorder is prevalent in the world and poses significant harm. Poor rural adolescents face unique risks due to limited supervision and unequal digital resources, with limited longitudinal research. Existing studies show sex differences in its prevalence, but their manifestations and mechanisms in rural populations remain unclear.

Objective:

This study aims to determine the prevalence of gaming disorder among poor rural adolescents in China, identify sex-specific risk and protective factors, and evaluate longitudinal predictors of new-onset gaming disorder over a one-year follow-up period.

Methods:

A longitudinal study was conducted among poor rural students. Questionnaires collected demographics, psychological status, and gaming symptoms. Analyses included correlation analysis, followed by multivariate logistic regression to identify baseline associated factors and predict follow-up disorder.

Results:

Baseline included 13,931 valid responses (prevalence: 5.2%; males: 6.7%, females: 3.6%). A 1-year follow-up with 3,838 responses showed 5.6% prevalence (males: 7.8%, females: 3.4%). Common baseline factors: longer gaming time, lower self-esteem, higher depression, and greater impulsivity. Sex differences: companionship protected females; age and poor self-regulation posed extra risks for males. Follow-up predictors: baseline longer gaming time, lower self-esteem, and greater impulsivity. Sex differences: baseline companionship protected females; baseline poor self-regulation and disorder history predicted males.

Conclusions:

Rural prevalence is lower than urban, with males higher than females. Depression, self-esteem, impulsivity, gaming duration, and caregiver companionship are key factors with sex differences: females rely more on companionship, while males are more vulnerable to poor self-regulation. Interventions should address these differences, strengthening family support and psychological adjustment.


 Citation

Please cite as:

Wang C, Li Y, Lin S, Huang Q, Shi Y, Yang G, Huang E, Deng X, Luo J

Prevalence, Sex Differences, and Predictors of Internet Gaming Disorder Among Impoverished Rural Adolescents: Cross-Sectional and Prospective Cohort Study

JMIR Serious Games 2025;13:e83522

DOI: 10.2196/83522

PMID: 41248307

PMCID: 12622857

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