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Accepted for/Published in: JMIR Formative Research

Date Submitted: Sep 4, 2025
Date Accepted: Jul 1, 2026

The final, peer-reviewed published version of this preprint can be found here:

An Interactive Narrative Intervention to Increase Adolescents’ Knowledge and Self-Efficacy to Reduce Alcohol Use: Pre-Post Study

Penilla C, Berna M, Pugatch M, Kumaran V, Hennigan S, Tebb KP, Buckelew S, Sinha A, Rowe JP, Giovanelli A, Lester JC, Barron C, Einhorn L, Ozer EM

An Interactive Narrative Intervention to Increase Adolescents’ Knowledge and Self-Efficacy to Reduce Alcohol Use: Pre-Post Study

JMIR Form Res 2026;10:e83029

DOI: 10.2196/83029

PMID: 42573736

An interactive narrative intervention to increase adolescents’ knowledge and self-efficacy to reduce alcohol use: a pre-post study

  • Carlos Penilla; 
  • Mark Berna; 
  • Marianne Pugatch; 
  • Vikram Kumaran; 
  • Sean Hennigan; 
  • Kathleen P Tebb; 
  • Sara Buckelew; 
  • Anoushka Sinha; 
  • John P Rowe; 
  • Alison Giovanelli; 
  • James C Lester; 
  • Courtney Barron; 
  • Leslie Einhorn; 
  • Elizabeth M Ozer

ABSTRACT

Background:

Adolescents who drink alcohol may also engage in risky behaviors associated with accidents, injuries or death. Recent advances in interactive narrative learning technologies hold promise for designing games for health that effectively deliver age-appropriate and personalized behavior change interventions. The Interactive Narrative System for Patient-Individualized Reflective Exploration (INSPIRE) is designed to serve as an extension to clinical preventive care, engaging adolescents in a theoretically grounded alcohol prevention intervention by leveraging the dual mechanisms of interactive narrative and 3D game technologies. Preventing and reducing adolescent alcohol use would contribute to substantial health benefits and prevent major health morbidity and mortality.

Objective:

The objective of this study was to examine the effects of INSPIRE on adolescents’ self-efficacy to avoid risky alcohol-related behavior; and knowledge about alcohol risk.

Methods:

A total of 44 adolescents in high school were recruited from an after-school program in the San Francisco Bay Area. We compared pre-test and post-test pilot study data to examine changes in adolescent self-efficacy and knowledge using a combination of questionnaire and interaction trace log data.

Results:

Participants were half female (22/44, 50%) and were aged 14 to 16 years (mean 15.16, SD .95) years. The largest proportion of participants identified as Hispanic or Latine (15/44, 34%), followed by White, Asian, and multiple racial or ethnic backgrounds. Approximately 24% (11/44) of study participants reported having consumed alcohol at least once, and 22% (10/44) reported alcohol use within the past year. Self-efficacy scale scores significantly increased from 7.97 (SD 2.24) at pre-test to 8.72 (SD 1.58) at post-test (P<.001). Differences were also significant for knowledge scale scores, increasing from 5.09 correct (median 5.0) at pre‐test to 6.11 correct (median 7.0) at post-test (Wilcoxon signed‐rank test = 180.5, P=.003).

Conclusions:

Adolescents enhanced their self-efficacy and knowledge by virtually interacting with a series of increasingly challenging scenarios for handling alcohol-related situations in the intervention’s storyline. These findings suggest that experiences generated by interactive narrative learning technologies have the potential to prepare adolescents to make healthy choices about alcohol use in real life situations. With a focus on reducing adolescents’ alcohol-related risk behavior, INSPIRE serves as an innovative model for preventive interventions. Clinical Trial: NCT04110756


 Citation

Please cite as:

Penilla C, Berna M, Pugatch M, Kumaran V, Hennigan S, Tebb KP, Buckelew S, Sinha A, Rowe JP, Giovanelli A, Lester JC, Barron C, Einhorn L, Ozer EM

An Interactive Narrative Intervention to Increase Adolescents’ Knowledge and Self-Efficacy to Reduce Alcohol Use: Pre-Post Study

JMIR Form Res 2026;10:e83029

DOI: 10.2196/83029

PMID: 42573736

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