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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jul 22, 2025
Date Accepted: Feb 18, 2026

The final, peer-reviewed published version of this preprint can be found here:

A Novel Virtual Reality Intervention Combining Movement Exercises and Body Illusions for the Treatment of Chronic Back Pain: Prospective Feasibility Study

Neumann I, Lindner S, Nedilko Y, Zhivova R, Gödde M, Tischer-Zeitz T, Rittner HL, Käthner I

A Novel Virtual Reality Intervention Combining Movement Exercises and Body Illusions for the Treatment of Chronic Back Pain: Prospective Feasibility Study

JMIR Serious Games 2026;14:e81051

DOI: 10.2196/81051

PMID: 41911344

Virtual Reality for the Treatment of Chronic Back Pain: A Prospective Feasibility Study with a Novel Intervention Combining Movement Exercises and Body Illusions

  • Isabel Neumann; 
  • Stefan Lindner; 
  • Yevgeniya Nedilko; 
  • Ralitsa Zhivova; 
  • Michael Gödde; 
  • Tobias Tischer-Zeitz; 
  • Heike L. Rittner; 
  • Ivo Käthner

ABSTRACT

Background:

Virtual reality (VR) is an effective non-pharmacological method to reduce acute and chronic pain. For the treatment of non-specific chronic low back pain (CLBP), it offers benefits over traditional treatment options, such as the possibility of gamified movement exercises with real-time performance feedback and virtual embodiment.

Objective:

In the current feasibility study, we implemented a novel immersive VR intervention that combined all these elements.

Methods:

Patients with CLBP took (N = 20) part in the prospective and pre-registered trial over nine weeks. The VR therapy phase lasted three weeks with two VR sessions per week. Before the start of the therapy phase, there was a two-week baseline phase and the post-therapy phase lasted four weeks. During the sessions, patients wore a head-mounted display. In VR, they embodied a virtual avatar and performed gamified movement exercises (graded exposure). Meanwhile, they received real-time feedback on performance. Primary outcome measures were pain intensity ratings, adherence and side effects. Secondary outcomes included back- and task-specific functioning and questionnaires to assess fear avoidance beliefs.

Results:

Adherence was high (n =18, respective 90 % completed the study), and participants indicated lower pain in the post-therapy phase compared with baseline levels (P = .004, d = 0.82). There were only few and minor side effects. Task- and back-specific functioning was improved, i.e. performing daily-life activities (BPS: P = .018, ????2g = .04; RDQ: P = .018, ????2g = .08), and movement restrictions decreased (P < .001).

Conclusions:

We demonstrated the feasibility and analgesic effects of a novel intervention combining gamified movement exercises with real-time feedback in VR and body illusions. A randomized controlled trial is needed to test the specificity of the effects. Clinical Trial: German Clinical Trials Register (ID DRKS00031535)


 Citation

Please cite as:

Neumann I, Lindner S, Nedilko Y, Zhivova R, Gödde M, Tischer-Zeitz T, Rittner HL, Käthner I

A Novel Virtual Reality Intervention Combining Movement Exercises and Body Illusions for the Treatment of Chronic Back Pain: Prospective Feasibility Study

JMIR Serious Games 2026;14:e81051

DOI: 10.2196/81051

PMID: 41911344

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