Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Serious Games

Date Submitted: Jul 16, 2025
Open Peer Review Period: Jul 16, 2025 - Sep 10, 2025
Date Accepted: Dec 21, 2025
(closed for review but you can still tweet)

The final, peer-reviewed published version of this preprint can be found here:

Effects of Game-Based Learning on Piano Music Knowledge Among Elementary School Pupils: Pretest-Posttest Quasi-Experimental Study

Wang Y, Tan WH, Ye Q, Gu T

Effects of Game-Based Learning on Piano Music Knowledge Among Elementary School Pupils: Pretest-Posttest Quasi-Experimental Study

JMIR Serious Games 2026;14:e80766

DOI: 10.2196/80766

PMID: 41553122

PMCID: 12865349

Effects of Game-Based Learning on Piano Music Knowledge among Elementary School Pupils: Quasi-Experimental Study

  • Yun Wang; 
  • Wee Hoe Tan; 
  • Qiaoling Ye; 
  • Tingting Gu

ABSTRACT

Background:

Music education in China fosters holistic development, with piano learning widely embraced. However, traditional methods often fail to engage young learners meaningfully. Gamified learning offers an interactive alternative aligned with developmental needs. This study investigates the effect of a gamified piano module on music knowledge among elementary pupils in Anhui province.

Objective:

This study examines the effectiveness of an eight-week, tailored game-based learning (GBL) module in enhancing piano music knowledge among elementary school pupils in Anhui, China.

Methods:

Sixty novice learners (aged 7-12) from three schools participated in a quasi-experimental design: one group engaged with the GBL module, which was developed according to the Sidek Module Development Model and grounded in Orff and Dalcroze pedagogies, while a control group received traditional instruction. Music knowledge was measured before and after intervention using the Level 1 Basic Music Written Test, with a focus on aural skills and theory.

Results:

Post-intervention analyses revealed that the GBL group achieved significantly greater gains in overall music knowledge, particularly in rhythm comprehension and ear-training, compared to controls. These results suggest that gamification not only deepens conceptual understanding but also sustains learner engagement.

Conclusions:

By offering a scalable, pedagogically sound GBL framework, this study provides a practical model for piano education and underscores the potential of interactive approaches to foster cognitive, emotional, and creative development in early piano education. This research also contributes by validating a GBL module that significantly improves piano music knowledge among elementary school pupils, demonstrating the transformative potential of gamification in music education.


 Citation

Please cite as:

Wang Y, Tan WH, Ye Q, Gu T

Effects of Game-Based Learning on Piano Music Knowledge Among Elementary School Pupils: Pretest-Posttest Quasi-Experimental Study

JMIR Serious Games 2026;14:e80766

DOI: 10.2196/80766

PMID: 41553122

PMCID: 12865349

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.