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Accepted for/Published in: JMIR Serious Games

Date Submitted: Jun 9, 2025
Date Accepted: Feb 14, 2026

The final, peer-reviewed published version of this preprint can be found here:

User Experiences of Behavioral and Psychological Change Techniques in a Walking-Based Mobile Exergame: Cross-Sectional Qualitative Study

Antoniadou M, Orädd H, Berglund A, Berglund E, Strömberg A, Jaarsma T, Klompstra L

User Experiences of Behavioral and Psychological Change Techniques in a Walking-Based Mobile Exergame: Cross-Sectional Qualitative Study

JMIR Serious Games 2026;14:e78776

DOI: 10.2196/78776

PMID: 41894590

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Per the author's request this version is not available.