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Accepted for/Published in: Asian/Pacific Island Nursing Journal

Date Submitted: Dec 31, 2024
Date Accepted: Jun 13, 2025

The final, peer-reviewed published version of this preprint can be found here:

Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence

Ahmady S, Hashemi HZ, Afra A, Attarian N, Tabari A, Shabani F, Molla A, Mehraeen E

Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence

Asian Pac Isl Nurs J 2025;9:e70737

DOI: 10.2196/70737

PMID: 40789083

PMCID: 12338851

Games to improve the clinical skills of nursing students: A systematic review of current evidence

  • Soleiman Ahmady; 
  • Hanie Zehtab Hashemi; 
  • Arghavan Afra; 
  • Niloofar Attarian; 
  • Amir Tabari; 
  • Fariba Shabani; 
  • Ayoob Molla; 
  • Esmaeil Mehraeen

ABSTRACT

Background:

As medical education evolves, incorporating innovative teaching methods is crucial for developing nursing students' critical thinking and problem-solving skills. Game-based learning (GBL) has gained popularity, engaging students through immersive experiences and allowing personalized learning.

Objective:

This systematic review aims to investigate the impact of educational games on nursing education outcomes.

Methods:

In this study, the authors systematically searched the four public databases (PubMed, Embase, Scopus, and Web of Science) to investigate the role of educational games in improving the clinical skills of nursing students. This paper is based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) checklist 2020. We also checked the bias risk of selected studies by the Newcastle-Ottawa Scale (NOS) bias assessment tool.

Results:

In this study, a total of 801 articles were initially retrieved using a specified search strategy, with 39 articles remaining after applying inclusion and exclusion criteria. These articles, published between 2018 and 2023, spanned various countries and focused on diverse learning objectives, including diagnostic reasoning and cognitive skills enhancement, utilizing multiple game platforms. While many games utilized web-based platforms, few were conducted in person and some were developed in smartphone app formats.

Conclusions:

GBL is transforming nursing education by enhancing student engagement and clinical skills through immersive experiences. Despite its advantages, GBL faces challenges such as development costs and the effect of expertise reversal. Future research should focus on multilingual studies and long-term assessments to evaluate its impact on nursing competencies and patient outcomes.


 Citation

Please cite as:

Ahmady S, Hashemi HZ, Afra A, Attarian N, Tabari A, Shabani F, Molla A, Mehraeen E

Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence

Asian Pac Isl Nurs J 2025;9:e70737

DOI: 10.2196/70737

PMID: 40789083

PMCID: 12338851

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© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.