Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Accepted for/Published in: JMIR Mental Health

Date Submitted: Oct 11, 2024
Date Accepted: Apr 4, 2025

The final, peer-reviewed published version of this preprint can be found here:

Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review

Zeiler M, Vögl S, Prinz U, Werner N, Wagner G, Karwautz A, Zeller N, Waldherr K

Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review

JMIR Ment Health 2025;12:e67418

DOI: 10.2196/67418

PMID: 40324175

PMCID: 12089885

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Per the author's request this version is not available.