Accepted for/Published in: JMIR Research Protocols
Date Submitted: Jul 8, 2024
Date Accepted: Jul 18, 2024
Effectiveness of an mHealth app that uses Financial Incentives and Gamification to Promote Health Behavior Change in Adolescents and Caregivers: Protocol for a Clinic-based Randomized Controlled Trial
ABSTRACT
Background:
Adolescent and adult obesity continues to be a public health epidemic in the United States. Despite the popularity of mHealth apps with gamification among adolescents, there are insufficient studies to evaluate the efficacy of gamified mHealth apps and financial incentives to motivate sustained health behavior change in adolescents or their adult caregivers.
Objective:
This study aims to evaluate the effectiveness of gamification techniques and financial incentives utilized in the novel “CommitFit” mHealth app to motivate health behavior change and improve various mental and physical health metrics in adolescents and their caregivers.
Methods:
This study is a 3-month RCT with 30 adolescents (aged 13-15 years) and their adult caregivers (n=30, N=60). It evaluates “CommitFit”, which uses gamification including points and leaderboards, to motivate logging and achievement of self-selected health behavior goals (e.g., water, sleep, physical activity, fruits/vegetables, sugary beverages). The RCT had three arms, each with 10 dyads: (1) CommitFit only users, (2) CommitFit$, where adolescents were paid $0.05 for each point they earned, and (3) Waitlist Control. Intervention dyads used the app for 3 months and had the option to use it for a 4th month without prompts or extra financial incentives. User analytic software was used to evaluate the frequency of user logs and goal achievement. Monthly surveys evaluated self-reported change in the 5 CommitFit health behaviors. Changes in body mass index (BMI) and blood pressure were evaluated for all participants at 3 clinic visits. Mental health, gamification, and behavior economics surveys were completed during the clinic visits.
Results:
Recruitment began in August 2023 and was completed in 10 weeks. The research team successfully recruited and enrolled 30 dyads. Researchers emailed and/or called 89 caregivers on a physician-approved adolescent patient list, a 33% recruitment rate. Data collection and analysis is on-going. The results of this study are anticipated to be published in 2024 and 2025.
Conclusions:
This RCT will expand knowledge of the effectiveness of gamification techniques, financial incentives, and mHealth apps to motivate sustained health behavior change among adolescents and caregivers. These results may offer caregivers, health insurers, health care systems, and clinicians new opportunities to motivate health behavior change in adolescents and adult caregivers, with the ultimate goal of preventing or reducing obesity and obesity-related diseases. Additional gamification, mental health surveys, and app user-analytics included in the study may provide further insight into the characteristics of adolescents or caregivers who would benefit the most from using a gamified mHealth app like CommitFit.
Citation
Request queued. Please wait while the file is being generated. It may take some time.
Copyright
© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.