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Accepted for/Published in: JMIR Formative Research

Date Submitted: Jun 14, 2024
Date Accepted: Mar 5, 2025

The final, peer-reviewed published version of this preprint can be found here:

Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults

Geisler BL, Petersen KU, Hanke S, Schurer S, Schreiber A, Lämmle C, Batra A, Renner T, Brandhorst I

Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults

JMIR Form Res 2025;9:e63258

DOI: 10.2196/63258

PMID: 40418804

PMCID: 12149767

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Per the author's request this version is not available.